Quaver is a community-driven and open-source competitive vertical scrolling rhythm game with two game modes and online leaderboards. It also features an in-game editor and a flexible multiplayer mode.
It is also available on Steam for Windows, Mac, and Linux—making it one of the most accessible community-driven rhythm games to date.
Getting started with Quaver development is extremely easy.
- Install the .NET 6 SDK
- Clone the Quaver repository and its submodules
git clone --recurse-submodules https://github.com/Quaver/Quaver
- Have Steam open and running
- Build & run Quaver with
dotnet run --project Quaver
The best place to begin contributing to Quaver is through our Discord server, where all of our developers, community, and testers are located.
Any contributions can be made through opening a pull request. When contributing however, please keep in mind that there should only be one branch/pull request per feature. This means if your branch is titled my-new-feature
, you shouldn't have any unrelated commits, and the same system is applied to pull requests. Please make sure to keep your pull requests short and concise.
If you are wanting to develop a feature with the goal of having it being in the Steam release, open up an issue first, so we can discuss if it is in the scope of what we are trying to accomplish.
When contributing, please remember to follow our code style, so the codebase is consistent across the board. If you have any issues with our approaches to structuring/styling our code, feel free to bring this up.
The Quaver game client is split up into submodules which are subject to their own individual licensing. Please see each submodule to view their respective license(s).
The code in this repository is released and licensed under the Mozilla Public License 2.0. Please see the LICENSE file for more information. In short, if you are making any modifications to this software, you must disclose the source code of the modified version of the file(s), and include the original copyright notice.
Please be aware that all game assets are released and covered by a separate license. This should be noted when using this software to create derivatives for commercial purposes. Please see the Quaver.Resources repository for further information regarding licensing.