Skip to content

Commit

Permalink
Merge pull request #21 from brogan89/master
Browse files Browse the repository at this point in the history
Update c-sharp.md
  • Loading branch information
Gramps authored Jul 10, 2024
2 parents c1d6164 + a4d75be commit 96f20f8
Showing 1 changed file with 6 additions and 2 deletions.
8 changes: 6 additions & 2 deletions docs/tutorials/c-sharp.md
Original file line number Diff line number Diff line change
Expand Up @@ -12,9 +12,13 @@ To the point, GodotSteam does not have a C# version currently. I am in the proce
## Workarounds
==}

Thankfully, for those of you using the GDExtension version of the project, there is a lovely project that will help! Thanks to LauraWebdev, we have this cool plug-in: [GodtoSteam C# Bindings]](https://github.com/LauraWebdev/GodotSteam_CSharpBindings){ target="\_blank" }
Thankfully, for those of you using the GDExtension version of the project, there is a lovely project that will help! Thanks to **LauraWebdev**, we have this cool plug-in: [GodtoSteam C# Bindings](https://github.com/LauraWebdev/GodotSteam_CSharpBindings){ target="\_blank" }

While I am still trying to get up to speed on all this C# business, you can read more about how it works on Github. There are even some excellent pieces of example code!
While I am still trying to get up to speed on all this C# business, you can read more about how it works on Github. There are even some excellent pieces of example code!

### SteamMultiplayerPeer

If you are using [SteamMultiplayerPeer](https://github.com/expressobits/steam-multiplayer-peer) for networking you can use a C# wrapper. It's currently not merged but there is a [PR](https://github.com/expressobits/steam-multiplayer-peer/pull/21/commits/9ed16cdc27fcd21c9cd28dbe652c55f79b1b3a82). You can put the script anywhere in your Godot project and it will work with the rest of the C# bindings above.

{==
## Other Resources
Expand Down

0 comments on commit 96f20f8

Please sign in to comment.