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Updated changelog for godot3
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Gramps committed May 16, 2024
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Expand Up @@ -4,6 +4,36 @@ A history of all to [the ***godot3*** branch.](https://github.com/GodotSteam/God

---

## Version 3.25

- Added: Steam Matchmaking response handlers, ***thanks to jeremybeier***
- Added: all missing Messages and Sockets constants
- Changed: Networking Messages, Sockets, and Utils now use Steam IDs instead of identity system
- Changed: UserUGCListSortOrder enums for readability
- Changed: UGCContentDescriptorID enums for readability
- Changed: `getResultStatus()` now returns the integer / enum
- Changed: cleaned up `addItemPreviewFile()`, `check_file_signature`, and `showGamepadTextInput()`
- Changed: various bits and pieces
- Changed: IP logic for all related functions
- Changed: `addFavoriteGame()`, `initiateGameConnection()`, `terminateGameConnection()`, and `removeFavoriteGame()` now take strings for IP
- Changed: `getAuthSessionTicket()` now defaults to 0 for Steam ID
- Changed: IP address now accepted instead of IP references
- Fixed: `getFriendCount()` has correct bit-wise value
- Fixed: server browser functionality, ***thanks to jeremybeier***
- Fixed: wrong string IP conversions, ***thanks to jeremybeier***
- Fixed: server list request filters, ***thanks to jeremybeier***
- Fixed: typo with UGC_MATCHING_UGC_TYPE_ITEMS enum
- Fixed: minor case issue with Workshop enums
- Fixed: `playerDetails()`, `requestFavoritesServerList()`, `requestInternetServerList()`, `requestSpectatorServerList()`, `requestFriendsServerList()`, `requestHistoryServerList()`, and `pingServer()`, ***thanks to jeremybeier***
- Fixed: regressions caused by minor update
- Fixed: typo with NETWORKING_CONFIG_TYPE_STRING enum
- Fixed: typo with LOBBY_COMPARISON_EQUAL_TO_GREATER_THAN
- Fixed: in-editor docs
- Removed: Networking Types identity system and related bits
- Removed: P2P Networking constants as they are duplicates of the P2PSend enum
- Removed: previous, non-functioning Matchmaking Server call results
- Removed: `getIdentity()` as it is redundant now

## Version 3.24

- Changed: internal argument for `executeJavascript()` to match godot4
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