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technical update #6

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technical update #6

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TotoR115
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Update to enforce compatibility with EE, BGT + typo + Spelling + more...

- Add phandalyn component. It was missing
- Remove cre instead of deactivating cre
CLEAR ARRAYS
- Labell
- JA#FLAM1 was missing
- JA#VOLTI is now a real druid with druid spells and script
- Compatibility with EE
- quote AR3300_b.baf as it is no longer needed
- Quote Jondalar Fix, not needed for BGT and EE
- Add missing REPLACE_ACTION_TEXT from v0.8
- Spelling
- Compatibility with EE
- Indentation
- Creation of JA#ETC03 and JA#ETC04 for easier reviewing
- Add DLG to creature files when needed
- FAIL replace by PRINT to avoid component failure
36- Compatibility with EE
37- Labell
- Indentation
- RESOLVE_STR_REF (@XX) seems not working with LPF fj_are_structure
- Compatibility with EE
- Compatibility with EE
- Remove check for Infinity Anim as WATER_WEIRD exists in oBG2
- WATERELE.ITM changed Type to "melee" to avoid scripting issues with SCS
- missing "#" in inlined/JA#TENYA2_bgt.d
- FAIL replaced by PRINT to avoid component failure
- Compatibility with EE
- remove changes for EE. now EE version should work
- remove cre instead of deactivate them
- remove DW#PTNND.ITM from JA#GOLC1.CRE. It seem to be a left over from a cloning... This item does not exists
- Remove DW#PTNND.ITM from JA#JHASS.CRE and JA#SSMR2.CRE. It seems to be a left over from the cloning... This item does not exist
- Typo
- Update script with DoppSS (vanilla Dopp)
- Update ja#scar.d with same as EE
- Update ja#jhasso.d with missing triggers
- missing dlg, homogenisation and labells
- Spelling
remove not needed AUTO_TRA ~JA#BGT_AdvPack/Languages/%s~ fct. It is handle after iconv
- Typo
- clean-up
- AR7300: razamith and aldeth blocks to respectives components
- Clean-up
Clean up
EE compatibility - courtesy to Weigo
- fixes for new fix
- Association of dlg file to cre - harmless oversight as already handle by area def but easier for reviewing and bug tracking
- remove useless APPEND ~STATE.IDS~ already in ids_entries_cleanup.tph
- remove fct: autotra_workaround as it seems to be useless
- correction to AUTO_TRA path
- Add REQUIRE_PREDICATE instead of check in the component
Add missing resource
The combat is too hard for this part of the game and for a fight you can't avoid: lv16 mage could be game over without a chance for this part of the game (Davaeorn is "only" level 11).
At level 9, it's hard but not as punishing.
- Fix Phandalyn
- Fix region trigger of Elfsong Tavern's beholder
- restore Tweaks and fixes
Remove Phandalyn's creation in Miniquest; it was done without removing it from his initial position and it is now included in setup-Phandalyn.tpa
- create a dedicated tra file for journal's entries and update all ref
- compatibility with SCS and fix for the quest "Merchants' League Estate":
  - remove existing script for a custom ine as SCS will override it if not
  - created script for a container: if you robe the desk of Zorl, he now will react
  - fixes to dialog file and area scripts
  - now the quest should play nicely without bugs...
- add aldeth line of text for druid quest in dedicated component
- RythesLast Arrow correction from Ychap
- fix dialog triggers for Voltine
- compatibility with BG1 NPC Project

- move to dedicated component for aldeth's druid confrontation
- Fix Scar Dialog
- Fix Merchant Dialog initialisation
- correction in triggers ang global
- fix JA#BRULG tooltip name
EVAL does not work in fj_are_structure
Add Compatibility with Endless BG1 Mod component 1: More Flavor to Hero of Baldur's Gate
EVAL does not work in fj_are_structure
- remove mod to wed files for Ramazith tower and Ragefasts house for EE
- fix to SCAR dlg update for EE and BGT
Trad is at4 and not at44
Correcion to entrance_name for EE
- fix some state in dialog file
- remove a dialog line that is already triggered from the above line
Rework the final dialog of gervis
Fix Voltine Dialog
Fix an action in state 2 to keep Gervisse in place after killing Voltine
- Trigger rework
- compatibility with garrick tt fixed
- Fixed replacement of mongo by honk in EE
   - Added missing ‘Honk’ entry in setup.tra
   - Use of CreateCreature filename
   - REPLACE_TRANS_ACTION replaced by ALTER_TRANS
- German quotes replaced by English quotes
- Item descriptions restored is now for bgt only (eet already do that)
- More accurate text in Eng for bg1 items (bgt only) by using  bg1 one's
- updated the law system to add a better spwaning point for guards in DucalPalace_L3
@TotoR115
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@Gitjas ,
Basically, I'm done with this mod because I'm switching to bg2 and it could be years before I get back to bg1....

I remain, at your disposal if needed

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