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technical update #6
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- Labell - JA#FLAM1 was missing
- JA#VOLTI is now a real druid with druid spells and script - Compatibility with EE
- Quote Jondalar Fix, not needed for BGT and EE - Add missing REPLACE_ACTION_TEXT from v0.8
36- Compatibility with EE 37- Labell
- Indentation
- Compatibility with EE
- Compatibility with EE
- Compatibility with EE
- Remove DW#PTNND.ITM from JA#JHASS.CRE and JA#SSMR2.CRE. It seems to be a left over from the cloning... This item does not exist - Typo - Update script with DoppSS (vanilla Dopp) - Update ja#scar.d with same as EE - Update ja#jhasso.d with missing triggers - missing dlg, homogenisation and labells
- Spelling
- Add LABEL
remove not needed AUTO_TRA ~JA#BGT_AdvPack/Languages/%s~ fct. It is handle after iconv
Clean-up
- AR7300: razamith and aldeth blocks to respectives components - Clean-up
Clean up
EE compatibility - courtesy to Weigo
- fixes for new fix - Association of dlg file to cre - harmless oversight as already handle by area def but easier for reviewing and bug tracking
- remove useless APPEND ~STATE.IDS~ already in ids_entries_cleanup.tph - remove fct: autotra_workaround as it seems to be useless - correction to AUTO_TRA path - Add REQUIRE_PREDICATE instead of check in the component
The combat is too hard for this part of the game and for a fight you can't avoid: lv16 mage could be game over without a chance for this part of the game (Davaeorn is "only" level 11). At level 9, it's hard but not as punishing.
- Fix Phandalyn - Fix region trigger of Elfsong Tavern's beholder - restore Tweaks and fixes
- create a dedicated tra file for journal's entries and update all ref - compatibility with SCS and fix for the quest "Merchants' League Estate": - remove existing script for a custom ine as SCS will override it if not - created script for a container: if you robe the desk of Zorl, he now will react - fixes to dialog file and area scripts - now the quest should play nicely without bugs... - add aldeth line of text for druid quest in dedicated component - RythesLast Arrow correction from Ychap
- fix dialog triggers for Voltine - compatibility with BG1 NPC Project - move to dedicated component for aldeth's druid confrontation
- Fix Scar Dialog - Fix Merchant Dialog initialisation
EVAL does not work in fj_are_structure
Add Compatibility with Endless BG1 Mod component 1: More Flavor to Hero of Baldur's Gate
EVAL does not work in fj_are_structure
- remove mod to wed files for Ramazith tower and Ragefasts house for EE - fix to SCAR dlg update for EE and BGT
Trad is at4 and not at44
Correcion to entrance_name for EE
- fix some state in dialog file - remove a dialog line that is already triggered from the above line
Rework the final dialog of gervis
Fix Voltine Dialog
- compatibility with garrick tt fixed - Fixed replacement of mongo by honk in EE - Added missing ‘Honk’ entry in setup.tra - Use of CreateCreature filename - REPLACE_TRANS_ACTION replaced by ALTER_TRANS - German quotes replaced by English quotes
- Item descriptions restored is now for bgt only (eet already do that) - More accurate text in Eng for bg1 items (bgt only) by using bg1 one's - updated the law system to add a better spwaning point for guards in DucalPalace_L3
@Gitjas , I remain, at your disposal if needed |
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Update to enforce compatibility with EE, BGT + typo + Spelling + more...