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CamDawg committed Oct 12, 2018
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[.ShellClassInfo]
IconFile=style\g3.ico
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[ViewState]
Mode=
Vid=
FolderType=Generic
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@0 = ~Modmerge is required before mods can be installed on this game. Check the readme for more information and a link to download Modmerge.~
@1 = ~%portrait%.bmp is an unknown size and will not be overridden.~
@2 = ~Replaced %replacements% portrait(s) of this NPC.~
@3 = ~Use BG portrait~
@4 = ~Use SoD portrait~
@5 = ~Use BG2 portrait~
@6 = ~Only available for the BG series.~
@100 = ~Edwin~
@200 = ~Imoen~
@300 = ~Jaheira~
@400 = ~Minsc~
@500 = ~Viconia~
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
<head>
<title>Continuous NPC Portraits</title>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
<link rel="stylesheet" href="style/g3readme_cam_022916.css" type="text/css" />
<link href="style/g3icon.ico" rel="icon" type="image/bmp" />
</head>
<body>
<div id="container">
<div class="ribbon_menu">
<ul>
<li><a href="#Overview">Overview</a></li>
<li><a href="#Compatibility">Compatibility</a></li>
<li><a href="#Bugs">Bug Reporting</a></li>
<li><a href="#Installation">Installation</a></li>
<li><a href="#Contents">Contents</a></li>
<li><a href="#Contact">Contact</a></li>
<li><a href="#Thanks">Thanks</a></li>
<li><a href="#Credits">Credits</a></li>
<li><a href="#History">History</a></li>
</ul>
<span><img src="style/g3_logo_2018.gif" width="237" height="83" alt="G3" /></span> </div>
<div class="ribbon_bubble">
<div class="ribbon_rectangle">
<h1>Continuous NPC Portraits</h1>
</div>
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<div class="ribbon_triangle-r"></div>
<div class="section">
<p><strong><a href="http://www.gibberlings3.net/">A Gibberlings Three Mod</a><br />
Author: </strong><a href="http://www.gibberlings3.net/forums/index.php?showuser=8">CamDawg</a></p>
<p><strong> Version 1</strong><br />
<strong> Languages:</strong> English<br />
<strong>Platforms: </strong>Windows, Mac OS X, Linux<br />
<strong>GitHub: </strong><a href="https://github.com/Gibberlings3/Continuous_NPC_Portraits">Gibberlings3/Continuous_NPC_Portraits</a></p>
</div>
<div class="ribbon_rectangle_h2"><a id="Overview" name="Overview"></a>
<h2>Overview</h2>
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<div class="section">
<p>There are five NPCs in the Baldur's Gate series who have multiple official portraits. Edwin, Imoen, Jaheira, Minsc, and Viconia all have different portraits for the BG and BG2 games; Imoen and Viconia have a third official portrait from Siege of Dragonspear. This mod will allow you to use any of these official portraits for them on any given game, e.g. you can use Imoen's BG portrait in BG2, or Viconia's SoD portrait in BG. The original and Enhanced Editions of Baldur's Gate and Baldur's Gate II are supported, as is Siege of Dragonspear and the various conversion projects involving these NPCs (EET, BGT, and Tutu). </p>
<p>The idea for this mod came about from a suggestion from Luke93 for a BG1 NPC component. AstroBryGuy handed the idea to me and, after a short afternoon of coding, voil&agrave;. </p>
</div>
<div class="ribbon_rectangle_h2"><a id="Compatibility" name="Compatibility"></a>
<h2>Compatibility</h2>
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<div class="section">
<p>This mod works for the original or Enhanced Editions of Baldur's Gate and Baldur's Gate II, as is Siege of Dragonspear and the various conversion projects involving these NPCs (EET, BGT, and Tutu). There are currently no known incompatibilities, though note that the mod only seeks to override the default portrait names for these NPCs--if another mod changes Imoen's portrait assignment to a different filename, this mod's changes will not appear in game.</p>
</div>
<div class="ribbon_rectangle_h2"><a id="Bugs" name="Bugs"></a>
<h2>Bug Reporting</h2>
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<p>If you should encounter any bugs, please report them to the authors at G3's <a href="http://gibberlings3.net/forums/index.php?showforum=28" title="Miscellaneous Released Mods">Miscellaneous Released Mods</a> forum. In addition, Continuous NPC Portraits is <a href="https://github.com/Gibberlings3/Continuous_NPC_Portraits">available on GitHub</a>, so fixes and changes can be submitted by the community. </p>
</div>
<div class="ribbon_rectangle_h2"><a id="Installation" name="Installation"></a>
<h2>Installation</h2>
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<p><strong>Special Note for Siege of Dragonspear from Steam/GOG<br />
</strong>Good Old Games (GOG) and Steam both package the additional content for Siege of Dragonspear in a method that WeiDU, the tool used to install this mod, cannot access. You must run a program called <a href="https://forums.beamdog.com/discussion/50441/modmerge-merge-your-steam-gog-zip-based-dlc-into-something-weidu-nearinfinity-dltcep-can-use/p1">Modmerge</a> on your SoD installation before you can install this or any other WeiDU-based mod. </p>
<p><strong>Enhanced Editions Note</strong><br />
The Enhanced Editions are actively supported games. Please note that every patch update will wipe your current mod setup! If in the middle of a modded game you might want to delay the patch update (if possible) as even after reinstalling the mods, you might not be able to continue with your old savegames. Alternatively, copy the whole game's folder into a new one that can be modded and will stay untouched by game patches. For BG:EE it is important that you install the mod to the language version you are playing the game in. Otherwise, the dialogues of the mod will not show but give error messages. </p>
<p><strong>Windows</strong><br />
Continuous NPC Portraits for Windows is distributed as a self-extracting archive and includes a WeiDU installer. To install, simply double-click the archive and follow the instructions on screen.</p>
<p>Alternatively, the files can be extracted into your game directory using <a href="http://www.7-zip.org/download.html">7zip</a> or <a href="http://www.rarlab.com/download.htm">WinRAR</a>. When properly extracted, your game directory will contain <strong>setup-cdportraits.exe</strong> and the folder <strong>cdportraits</strong>. To install, double-click <strong>setup-cdportraits.exe</strong> and follow the instructions on screen.</p>
<p>You can run <strong>setup-cdportraits.exe</strong> in your game folder to reinstall, uninstall or otherwise change components.</p>
<p><strong>Mac OS X</strong><br />
The Continuous NPC Portraits for Mac OS X is distributed as a compressed tarball and includes a WeiDU installer.</p>
<p>First, extract the files from the tarball into your game directory. When properly extracted, your game directory will contain <strong>setup-cdportraits</strong>, <strong>setup-cdportraits.command</strong>, and the folder <strong>cdportraits</strong>. To install, double-click <strong>setup-cdportraits.command</strong> and follow the instructions on screen.</p>
<p>You can run <strong>setup-cdportraits.command</strong> in your game folder to reinstall, uninstall or otherwise change components.</p>
<p><strong>Linux</strong><br />
The Continuous NPC Portraits for Linux is distributed as a compressed tarball and does not include a WeiDU installer.</p>
<p>Extract the contents of the mod to the folder of the game you wish to modify.</p>
<p>Download the latest version of WeiDU for Linux from <a href="http://www.weidu.org/%7Ethebigg/">WeiDU.org</a> and copy WeiDU and WeInstall to /usr/bin. Following that, open a terminal, cd to your game installation directory, run tolower and answer Y to both queries. You can avoid running the second option (linux.ini) if you've already ran it once in the same directory. To save time, the archive is already tolowered, so there's no need to run the first option (lowercasing file names) either if you've extracted only this mod since the last time you lowercased file names. If you're unsure, running tolower and choosing both options is the safe bet.</p>
<p>To install, run WeInstall cdportraits in your game folder. Then run wine BGMain.exe and start playing. </p>
<p><strong> Note for Complete Uninstallation</strong><br />
In addition to the methods above for removing individual components, you can completely uninstall the mod using setup-cdportraits --uninstall at the command line to remove all components without wading through prompts. . </p>
</div>
<div class="ribbon_rectangle_h2"><a id="Contents" name="Contents"></a>
<h2>Contents</h2>
</div>
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<div class="section">
<p>The Continuous NPC Portraits has five
components, one for each NPC, which can be installed completely independently of one another.
Every NPC has the option to use their BG or BG2 portrait; Imoen and Viconia have a third option to use their SoD portrait. </p>
<p><strong>Edwin</strong></p>
<p>Edwin has two options:</p>
<p><img src="style/edwin.jpg" alt="Edwin" width="422" height="350" /></p>
<p><strong>Imoen</strong></p>
<p>Imoen has three options:</p>
<p><img src="style/imoen.jpg" alt="Imoen" width="634" height="350" /></p>
<p><strong>Jaheira</strong></p>
<p>Jaheira has two options:</p>
<p><img src="style/jaheira.jpg" alt="Jaheira" width="422" height="350" /></p>
<p><strong>Minsc</strong></p>
<p>Minsc has two options:</p>
<p><img src="style/minsc.jpg" alt="Minsc" width="422" height="350" /></p>
<p><strong>Viconia</strong></p>
<p>Viconia has three options:</p>
<p><img src="style/viconia.jpg" alt="Viconia" width="634" height="350" /></p>
</div>
<div class="ribbon_rectangle_h2"><a id="Contact" name="Contact"></a>
<h2>Contact Information</h2>
</div>
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<div class="section">
<p>For issues, suggestions, praise or bile you should try contacting <a href="http://www.gibberlings3.net/forums/index.php?showuser=8">CamDawg</a>, the author. You can find out more about the Continuous NPC Portraits by visiting the <a href="http://gibberlings3.net/forums/index.php?showforum=28" title="Miscellaneous Released Mods">Miscellaneous Released Mods</a> forum or the <a href="http://www.gibberlings3.net/continuous/">project page</a>. Visit the <a href="http://www.gibberlings3.net/forums/">Gibberlings Three Forums</a> for information on this and any other Gibberlings Three
mods on which we may be working. </p>
</div>
<div class="ribbon_rectangle_h2"><a id="Thanks" name="Thanks"></a>
<h2>Thanks and Acknowledgements</h2>
</div>
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<p>The idea from the mod came from a suggestion from Luke93 to AstroBryGuy on the Beamdog forums for the BG1 NPC Project, and it was subsequently handed off to me. Thanks to both Luke93 for the idea, and for AstroBryGuy for alerting me to it. </p>
<p>As always, a big thanks to the wonderful community at <a href="http://www.gibberlings3.net/">The
Gibberlings Three</a>. It's easy to keep working when we have such great players and modders. </p>
<p><strong>Tools Used in Creation</strong></p>
<ul>
<li><a href="http://www.weidu.org/">WeiDU</a> by
Wes Weimer, the bigg, and Wisp</li>
<li> <a href="http://www.idi.ntnu.no/~joh/ni/">Near Infinity</a> by Jon Olav Hauglid, FredSRichardson, and argent77</li>
<li><a href="https://notepad-plus-plus.org/">Notepad++</a>, by the Notepad++ team</li>
<li><a href="http://www.gibberlings3.net/tools/weidu.php">WeiDU Notepad++
Highlighters</a> by cmorgan, updated by argent77 </li>
<li> <a href="https://gibberlings3.github.io/iesdp/"> IESDP</a> maintained
by igi and lynx</li>
</ul>
</div>
<div class="ribbon_rectangle_h2"><a id="Credits" name="Credits"></a>
<h2>Credits and Copyright Information</h2>
</div>
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<p>The modding community for the Infinity Engine has been going strong for
more than 10 years now, and is the culmination of thousands of unpaid modding
hours by fellow fans of the game. Modders produce their best work and players
get the best, well-supported mods when we all work together. </p>
<p> There are two big ways to upset this harmony. One is to claim someone else's
work as your own. The second is to host and redistribute a mod without permission
from the author(s). </p>
<p> Be kind to your fellow players and modders. Don't do either. </p>
</div>
<div class="ribbon_rectangle_h2"><a id="History" name="History"></a>
<h2>Version History</h2>
</div>
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<p><strong>Version 1 - October 12, 2018</strong></p>
<ul>
<li>Initial release</li></ul></div>
</div>
</div>
</body>
</html>
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