Releases: Gibberlings3/BG2-Fixpack
Releases · Gibberlings3/BG2-Fixpack
Version 14
"When I'm in command, every mission is a suicide mission."
- Updated Polish and Russian translations
- Tried to add more explicit clarifications as to what works on the EEs
- SoA installations would fail since BG2FP was trying to patch ToB-only items
- A handful of items originally from BG lacked proper descriptions, which are now copied over from BG
- Bulk fixes were streamlined considerably, e.g. the small changes to an item's enchantment, weight, &c. are now done from a simple lookup table
- The ruins are west of Imnesvale, but various strings pointed in other directions
- The OBC Improved Spell Animations changes to Burning Hands actually made it harder to hit targets when cast out of range; basically the caster would walk up to the intended target and stop, casting from just out of range. This is fixed.
- OBC Wizard Slayers Cause Miscast Magic on Ranged Attacks is now skipped for EE games, as this is how it already works in the EEs
- Changes to the Core Fixes
- Fixed a critical bug with the City of Caverns fix, where parties that sided with the prince would not receive the rope to the Underdark
- Added Shield to the list of spells that shouldn't stack
- Otiluke's Sphere was displaying a 'Protection from Poison' icon, which has been removed as it already gets a unique portrait icon
- Aegis Fang was not properly set as a +3 weapon
- Multiple fixes were moved from the Beta Core Fixes into the Core Fixes
- Changes for the Beta Core Fixes (outside of the first bullet point, all are new fixes):
- The existing fix for the floor trap in the Tanner's home could misindex other vertices
- You could fail the Ranger Stronghold if you happened to be in Imnesvale when Delon's timer expires
- The elemental staves destroy their respective elementals on hit, but would force a saving throw on the accompanying sound against any creature hit; also added message when an elemental gets destroyed
- Fixed a number of minor issues with the Slayer transformation to make it more robust and reliable; also removed an extraneous magic damage resistance bonus when shifting back
- Some reinforcements in Yaga-Shura's camp were not spawning due to a bad variable check
- If the player is romancing Jaheira, a timer gets set to spawn the bandit encounter. However, the bandits will still spawn even if the romance ends in the meantime
- Protection from Magic scrolls were not quite dispelling all buffs
- Non-party members using Minsc's berserk or berserker enrage should not receive the warning about losing 15 hit points when the ability expires
- Fixed Know Alignment's description to note that it is negated by a saving throw, not that it doesn't have one
- Boots of Lightning Speed not increase speed proportionally instead of setting to a fixed value, per their description
- Stinking Cloud was provided a +2 save bonus to its targets, which has been removed
Version 13
"It's real Velour, let yourself go."
- Updated German translation; thanks Leonardo Watson!
Version 12
"My strategy is so simple an idiot could have devised it."
A new stable version, v12, is now available, ending the v11 beta series. The changes from v10, the last stable version, are massive and are summarized on the changelog thread.
v11 Beta 4
"Brannigan's law is like Brannigan's love, hard and fast"
More paperdoll fixes, bug preventing installation.
v11 Beta 3
"I am the man with no name. Zapp Brannigan at your service."
Large update and expansion from beta 2; check ye olde changelog for details.
v11_Beta2
The key to victory is the element of surprise. Surprise!
A complete rewrite and massive expansion of v10. v11 will be a series of betas until we're satisfied and roll v12 as a stable build.