You can use the source code to do whatever you want but do not upload sell it or upload it without my permission (except github)
You can have your project depend on SkinOverlay as a dependency through the following code snippets:
<project>
<repositories>
<repository>
<id>reposilite-repository</id>
<name>GeorgeV22 Repository</name>
<url>https://repo.georgev22.com/releases</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>com.georgev22</groupId>
<artifactId>skinoverlay</artifactId>
<version>7.1.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
</project>
You can include SkinOverlay into your gradle project using the following lines:
repositories {
maven {
url "https://repo.georgev22.com/releases"
}
}
dependencies {
compileOnly "com.georgev22:skinoverlay:7.1.0"
}
SkinOverlay can be built by running the following:
gradle clean build :multiver:mc_1_17_R1:reobfJar :multiver:mc_1_18_R1:reobfJar :multiver:mc_1_18_R2:reobfJar :multiver:mc_1_19_R1:reobfJar :multiver:mc_1_19_R2:reobfJar :multiver:mc_1_19_R3:reobfJar :multiver:mc_1_20_R1:reobfJar :multiver:mc_1_20_R2:reobfJar :multiver:mc_1_20_R3:reobfJar shadowJar
.
The resultant jar is built and written
to build/libs/skinoverlay-{version}.jar
.
The build directories can be cleaned instead using the gradle clean
command.
If you want to clean (install) and build the plugin use gradle clean build :multiver:mc_1_17_R1:reobfJar :multiver:mc_1_18_R1:reobfJar :multiver:mc_1_18_R2:reobfJar :multiver:mc_1_19_R1:reobfJar :multiver:mc_1_19_R2:reobfJar :multiver:mc_1_19_R3:reobfJar :multiver:mc_1_20_R1:reobfJar :multiver:mc_1_20_R2:reobfJar :multiver:mc_1_20_R3:reobfJar shadowJar
command.
SkinOverlay is an open source GNU General Public License v3.0
licensed project. I accept contributions through pull
requests, and will make sure to credit you for your awesome contribution.