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GeekBrony/README.md

GeekBrony ๐Ÿฆ„

  • ๐Ÿ’œ Pronouns: she/her
  • ๐ŸŽฎ Unity Game Developer
  • ๐Ÿ’พ Software Engineer
  • ๐ŸŒ Network Engineer (AAS)
  • ๐Ÿฆ„ 3D Artist

Skills / Experience

  • 6 years - Unity Engine
  • 6 years - C# (.NET / .NET Core)
  • 3 years - SQL / Database Design
  • 2 years - C / C++
  • 2 years - Java

๐Ÿ“š Currently learning...

  • Unity Engine
    • Tools Development
    • Game Development
  • .NET Core
    • Entity Framework Core
    • ASP.NET Core

Current Project: PoniGame

In 2018, I started development on PoniGame, an MMO Sandbox with pastel ponies.

This is a personal project that I have been passionately + diligently working on as a way to learn and understand the software development lifecycle in games. In the future, I plan to use this knowledge as a stepping stone for my career as a Software Engineer.

As a Backend Developer, I am responsible for:

  • Developing the game's backend service architecture to scale.
  • Developing and maintaining a custom .NET network serialization framework.
  • Designing a PostgreSQL database from scratch using Entity Framework Core (Code-First)

Pinned Loading

  1. FoliageTool FoliageTool Public

    Artist-friendly procedural foliage generation tool for the Unity Editor. Experimental, not for production use.

    C# 4 1

  2. unity-control-rigging unity-control-rigging Public

    Extra functionality to create and maintain complex rigs using Unity's Animation Rigging package.

    C# 1