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Split source sets #19

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Split source sets #19

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Gaming32
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This utilizes Loom's split source sets feature to create a compile-time barrier between client and server. There is an issue where client-specific versions of non-Minecraft dependencies are still seen, but that's just a weird Loom issue (notably the fabric submodule can see client-only classes from common and from Fabric API).

@Gaming32 Gaming32 marked this pull request as draft May 29, 2024 23:37
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Turns out Architectury Loom actually has a number of issues with this.

@Gaming32 Gaming32 closed this May 29, 2024
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