[Changed in version 1.9.0]
We've enhanced the overall functionality based on issues and questions.
[Feature Additions]
- Added TextureCoordinate correction (toPositiveQuadrant)
Added a feature to correct the TextureCoordinate of a 3D Models.
Textures are no longer crushed when creatingB3DM
. - Tessellator improvements.
Tessellation with holes is now applied to 3D Tessellation.
This allows for better conversion of CityGML, Geojson, and Shape. - When converting to CityGML, window and water classification now convert diffuse color to translucent.
[Feature Improvements]
- Minor performance improvements when saving/loading
GaiaSet
(by applying a buffer to the I/O). - Fixed bug with resizing copied texture images.
- Fixed conversion failing when pipeline is less than 100.
- Fixed “Double” parsing bug based on system locale (for decimal comma separator)