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Releases: GabyForceQ/LibertyEngine

Liberty Engine 0.0.15-rc1

28 Oct 13:51
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Pre-release

New features (0.0.15)

  • Moved from SDL2 to GLFW
  • Project structure is simpler
  • More manager classes were added (no more singletons)
  • BSP volumes and different kinds of model
  • Texture caching using resource manager
  • Terrain entity with collision, height map and multiple material support
  • Core shader, terrain shader and UI shader were added
  • Camera improvements and dynamic custom camera settings
  • Dynamic material loader on BSP volumes
  • Experimental .obj model loader
  • Experimental flexible render pipline
  • Experimental lighting system
  • Experimental UI
  • Experimental mouse picker
  • Fixes and small features
  • Demos

OS support

  • Windows Desktop x64
  • Windows Desktop x86

Graphics API support

  • OpenGL 4.5 (450 core)

D Compiler versions

  • DMD 2.082.1

Liberty Engine 0.0.15-beta2

27 Oct 10:00
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Pre-release

New features (0.0.15)

  • Moved from SDL2 to GLFW
  • Project structure is simpler
  • More manager classes were added (no more singletons)
  • BSP volumes and different kinds of model
  • Texture caching using resource manager
  • Terrain entity with collision, height map and multiple material support
  • Core shader, terrain shader and UI shader were added
  • Camera improvements and dynamic custom camera settings
  • Dynamic material loader on BSP volumes
  • Experimental .obj model loader
  • Experimental flexible render pipline
  • Experimental lighting system
  • Experimental UI
  • Experimental mouse picker
  • Fixes and small features
  • Demos

OS support

  • Windows Desktop x64
  • Windows Desktop x86

Graphics API support

  • OpenGL 4.5 (450 core)

D Compiler versions

  • DMD 2.082.1

Liberty Engine 0.0.15-beta1

24 Oct 20:43
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Choose a tag to compare
Pre-release

New features (0.0.15)

  • Moved from SDL2 to GLFW
  • Project structure is simpler
  • More manager classes were added (no more singletons)
  • BSP volumes and different kinds of model
  • Texture caching using resource manager
  • Terrain entity with collision, height map and multiple material support
  • Core shader, terrain shader and UI shader were added
  • Camera improvements and dynamic custom camera settings
  • Dynamic material loader on BSP volumes
  • Experimental .obj model loader
  • Experimental flexible render pipline
  • Experimental lighting system
  • Experimental UI
  • Experimental mouse picker
  • Fixes and small features
  • Demos

OS support

  • Windows Desktop x64
  • Windows Desktop x86

Graphics API support

  • OpenGL 4.5 (450 core)

D Compiler versions

  • DMD 2.082.1