Releases: Frontiers-PackForge/CosmicFrontiers
0.5.5
Update Notice!
If you are updating from an earlier version of the pack you need to FULLY REMOVE the following folders
- KubeJS
- Mods
- Configs
- DefaultConfigs
Delete them first, then replace with the ones zipped
Secondly, you will need to delete the config files inside your world
- Go to your save
- Delete 'serverconfig'
- Reload the World After Updating
There you go, you've updated Successfully!
Singleplayer World need to do this, as well as multiplayer worlds.
What's Changed
Fixed Several issues with frontiers chains from MV-IV
Major Overhaul to Steam, As well as a new QB. - Please be aware the Shop is still a WIP. and some work on LuV
- The Steam Chapter is the First to Receive this rewrite, Each Future update will continue to work on improving previous content to bring it up to the standard I want for this pack.
- New Questbook Reward Currency "Perpetuity"
- Every Steam Age Quest has been filled out with a description, if you spot any that are missing please let me know!
- Gregified Food! New Machines for Cooking as well that allow you to easily automate many recipes
- Added Trophies
- Reworked Circuit Ratios so they are weighted better for their cost, please make sure to redo your patterns
- Many Mods Given a proper coat of paint with new recipes
- Many AE2 Recipes have been patched through
- Source Waste Water Treatment works
- Occultism is now used for progression
Important Announcement
I've Been working on frontiers for almost a year now, with peaks and valleys ofc, I am feeling a bit exausted from Packdev and need a proper break to enjoy my other hobbies. I'll be taking a short break from packdev, most likely a month or two while I focus on Youtube Again.
Once I've rested well, I'll return and finish 0.6.0 Completely and start working on 0.7.0
We've almost hit 5000 Downloads, I want to thanks Everyone who's been playing and I'll see you soon
Ps. I won't be entirely gone most likely, as I'll still handle bug-reports or patching. I'm just going to slow down a bit (As there's no way I could leave frontiers alone entirely lol)
Happy One Year of Frontiers! And Thanks Everyone <3
0.5.2 iborkedit (#218)
I really hate this game - 0.5.2 'Unbreaking Slightly'
- Added BiomesWe'veGone Woodtypes to the monolithic hellhole that is the GTWoodTypes.js file
- Fixed a few mods being missing (there's probably more missing)
- Fixed the Seal of the underworld softlock due to no more embers
- Added Stone Pressure plate and Button Recipes after like 3 versions of people telling me this
- I think about 75% of wood recipes work now. Probably Missing stuff, fuck if I know
- Fixed up configs that decided to take a vacation on recent updates, they are now being properly paid nothing to exist where they're meant to.
This post has been sponsored by a continuous stipend of shitass un-medicated ADHD binges.
I'll sling out 0.5.3 if there's major issues, but I'm pretty burnt out on Frontiers as a lot of this has been bug chasing, please report issues to Github as normal because I will forgor
0.5.1-Questfix
Fixes the NPE caused by FTBFilterSystem due to bad nullhandling
Should fix any issues with ppl loading into worlds.
0.5.1
What's Changed
I fixed stuff, quests, recipes, softlocks, you name it? I probably had to cry and sob and eat 9000kcalories to fix it.
This release repairs the pack to a more stable state
OLD WORLDS ARE COMPATIBLE, JUST RESET YOUR AETHER
Updated GT to 1.4.0 - NEW TEXTURES! MANY FIXES, A BETTER FRONTIERS!
I am now a GregtechCEu:Modern dev and as a result future updates may be a little slower, but it means I can force my hand to fix issues in GTM
Major changes
- Removed Mob Levels
- Removed ALL Combat Mods (Epic Fight / Better Combat and the related supporter mods)
Weapon mods are still installed, enjoy :) - Slimmed down on the food options
- Added some new things here and there
- Harded Rebreather was Renamed to Reinforced Respirator.
- I forgot to make FeCl3 quest optional, whoops i just realized this as I was writing this.
Full Changelog: 0.5.0...0.5.1
0.5.0
0.5.0 "Songs of Virtues" Has beeen released, EV and IV are here proper!
This is probably the largest frontiers release I've ever done, through blood sweat and tears I've fixed a plethora of bugs, added so much more content. I'll try to go over what the past couple of months have contained
New Content (Generalized)
CosmicBliss - The official shader of frontiers has now been shipped with installs - Credits go to X0nk for making Bliss shaders as wonderful as they are, I took the liberty to make them as functional as I could with frontiers modlist. This shader is pretty intense, so please be warned
- All New EBF Coil Tiers
Any coil past nichrome has been replaced with custom frontiers coils, they are as follows
PRISMATIC_TUNGSTENSTEEL - 4500 - Replaced Tungsten/TPM
RESONANT_VIRTUE_MELD - 5400 - Replaced HSSG
NAQUADIC_SUPERALLOY - 7200 - Replaced Naq
TRINAVINE - 9500 - Replaced Tritanium
PSIONIC_GALVORN - 10800 - Replaced Uh... Wait
LIVING_IGNICLAD - 12800 - These are new tiers
PROGRAMMABLE_MATTER - 15800 - Why is it so hot.
SHIMMERING_NEUTRONIUM - 19840 - Guh.
CAUSAL_FABRIC - 36000 - Can I wear it?
**
- Replaced Better Combat with EpicFight, Combat mode can be toggled with a hotkey, don't forget to change it!
- Seal of the underworld now has an alternate recipe after acquiring one to allow friends to follow you into the mantle
- Basic Circuit Lithography, affecting only the CPU of Nano and quantum circuits for now
EV Content
- Nano Circuit Rewrite
- An entirely new Platline
- Thundering Source Diesel, A stronger version of cetane boosted diesel
- Molten Salt Reactors - This is our Nuclear processing until GTM gets CEU nuclear ported
- Prisma A new material based on leaching color charge from prismarine
- Drygmy Groves An industrial mobfarm which has it's output multiplied by the amount of stored drygmy charms
- Essence Reactor, Handles complex arcane chemistry
- Tungsten Chain, a new processing line for Tungsten processing
- New magnetic allows for making IV motors and utilizing your Rare earth processing
IV Content
- Quantum Lithography and Quantum Circuit rewrite
- Indium Processing can now use dusts as well as purified ores
- Middle Rare earth processing - mainly for samarium for getting your LUV motors
- Naq Processing has been overhauled, people familiar with GCYL naq processing will find this fixed version pretty fun
- Netherstar Slag line - A unique way of getting netherstars | Recipes with stars that are meant to be earlier will be adjusted in the future
- Resonant Virtue Meld | A powerful material combining the properties of a false god and a funny radioactive ingot... to get... really hot? fuck if i know.
- Large machines | Oh hey if you look close enough you might spot some new NYI parallel hatches lurking in cosmic core, as well as some new massive multiblocks
- Pyroflux a pure concentration of ignis straight from the mantle. Used to forge higher grade metals.
There's so much wrapped into this update I'm bound to have missed stuff, created bugs, probably broke something in a really dumb way (wood is probably still borked for the 9000000th time idfk) I need YOUR help to find it, please report bugs to the github as usual
Master Commit / Changelog : 3eaec32
Anyway, Enjoy! I'm still having a pain in the ass getting a job so things probably will still be slow, but enjoy!
0.4.6.b-x0
Frontiers BleedingEdge build 0
Bleeding Edge Builds are for testing with the official frontiers server, as well as allow users more frequent updates between major patches
Notable changes
- Ore Leaching and Flotation have been added
- A bunch more recipe fixes have been done, most notably to wood recipes
- The Questbook now only shows you chapters you've unlocked, reach the end of a chapter to unlock the next (For the main progress chapters)
- Some QB cleanup, not much though
- Replaced Better Combat with Epic Fight, and Integrated The Stamina system frontiers uses to deal with attacks
- !!! KNOWN BUG : Non-vanilla weaponTypes in Epic Fight currently do not use stamina, will be fixed in the next patch of CosmicCore !!!
- Stamina now Regens MUCH faster, taking a total of roughly 5-10 seconds to recover fully
- General Stat squashes to mobs to prevent them from nuking you
- Skill Scrolls can now be crafted, the actual Skill tree itself is still a WIP and will be for the foreseeable future, Should be properly usable in one of the next few bleedingedge builds
- Campfires can no longer be veinmined
- GTCEU Has been updated, most notably adding Machine rotation, medicine, and reworking the hazards system to not be awful.
Probably more random bug fixes and conflicts I've fixed, however have forgotten now.
0.4.6.b-x1
Bleeding Edge Version 1 for 0.4.6.b
-
Updates GTM to 1.3.0 and disables pollution (Pollution currently is extremely laggy, will get enabled in the future)
-
Fixes a few other oddball problems.
-
Gave Ghostipedia a functional liver
0.4.6.a
PLEASE DOWNLOAD 0.4.6.a
EV IS HERE
A Funny Meatball item got added
T2 Rockets working
Mars now has ores (Plutonium and Naq)
All new Naq processing
Platline added
Prisma Chain
Fixing Soph storage once and for all
Aether Redux has been removed, reset your aether dim!
- Duplicate Bed recipe removed
- fixing a bunch of food recipe conflicts
- GT knives know work for farmers delight drops (ham, etc)
- Wood Recipes should mostly be fixed, let me know
- Fixed random GT iron tools being used in place of vanilla MC tools (which do have a recipe now again)
- Fixed a huge flint XP exploit with the grindstone
- Fixed manasteel Sheers and Elementium Sheers having wrong recipes
- Fixed Duplicate Zanite Lense Recipes
- Fixed being able to CARRY SOPHISTICATED STORAGE CHESTS LMAOO (THIS WOULD SPILL ALL ITEMS ON THE FLOOR)
- Blacklisted some mods from carryon
- Paraglider has been made harder
- Bunch of random quest fixes and missing items in recipes
- Fixed Luminite Ore from being smeltable
- Laminator Recipes now work again
- Fixed Blue alloy being skippable in a furnace
- Sealed away mods that aren't fully implemented to prefer progress skips by having random items which MAY get used in different recipes later.
And probably more I forgor
here's what github autogenned
-
Emissive Bug Testing
-
Cosmic Meatballs and T2 Rocket Parts
-
ItemGeneration
-
Meatball Lore
-
T2 Rocket Recipe + Nuking AA Steel
-
Mars OreGen Work
-
Literally All of Naqline
-
Kerosene Undergarden Smog (LUV)
-
Insoluble Plat Group Residue Prepwork
-
REE Balancing Rate Tweaks
-
Nano Respirator Works
-
AE2 Creative Cell Research Req
-
IV / Early LuV Prepwork
-
The Meatball isn't Edible
-
Prisma Line
-
Update Mixer to Have 3 Fluid Slots
-
FIXING SOPHISTICATED STORAGE ONCE AND FOR ALL
-
Land + Misc Testing Machine
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Integrate Create Deco (#114)
-
HolyShittery
-
Aether Redux is Kil + Misc Fixes
-
Cyanex chain (#118)
-
materials yippee
-
epic hyphen fail
-
recipe fun :333
this post was sponsored by rihanna - disturbia feels like im going insane fr
- langussy update
yippee!
- Like 40-50 Misc Fixes lmfao
What's Changed
- 0.4.6 dev by @Ghostipedia in #153
Full Changelog: 0.4.5...0.4.6.4.6.a
0.4.5
Cosmic Frontiers 0.4.5 (Skipping 0.4.1-0.4.4 due to the sheer load of changes)
Major Things to Note
- Fixes KubeJS Errors Present in 0.4.0
- Added Industrial Grade Floral Propagator & Industral Stoneworks | Large Machine Versions of the Floral Nurturer and Rock Crusher
- Manasteel/Terrasteel/Elementium Ingots from botania are directly now the GTCEU material
- I probably broke more stuff
In Dev EV Content Added
- There's a QB page for EV/IV but as normal not much writing yet.
- Cosmic Frontiers Nuclear for Uranium - Plutonium
- Molten Salt Reactor Multi and Pulse Heat Exchanger - Supercritical steam is presently NOT used directly as a fuel and might never be, it'll be used as a resource for a higher tier gas-fuel
- Nano Circuit Rebalance | They're pretty ram hungry so get to automating those boules!
- Nano Wafer Lithography | New Methods for producting Nano CPUs
- Tungsten Line added
- Neodymium Fused Praeseodymium Rods for IV Motors
- Replaced RTM Coils with Prismatic Tungstensteel
- [WIP] Essence Reactors, [WIP] Elemental Reagents, Elementium and the wrath of a god
Gaia Guardian(Henceforce refered to as Virtue) - Apothic Enchanting has been Unsealed, Higher level reforges can also be spotted on Luna (Moon) and the Undergarden
Autogenned Releases
What's Changed
- Update README.md by @Ghostipedia in #92
- Nerf Ender Storage by @srdr2k3 in #94
- Blue Alloy is now EBF only by @srdr2k3 in #95
- Update en_us.json by @WaterShines123 in #98
- Re extraction stage 2 by @Ghostipedia in #107
- Revert "Re extraction stage 2" by @Ghostipedia in #108
- 0.4.1 dev hoisted to 0.4.5 by @Ghostipedia in #110
New Contributors
- @WaterShines123 made their first contribution in #98
Full Changelog: 0.4.0...0.4.5
0.4.0
0.4.0 To The Stars
Changes from the Pre-release
Fixes T1 Rockets being uncraftable
Added More Ore Variety to the Moon and Undergarden
Fixes missing waste water processing in REE Chain
Hammers out a pile of smaller recipe tweaks
The ChangeLog From the Pre-release has been appended below
- HV IS HERE! - Explore the depths of the world and the moons and planets above
- UnderGarden and the Moon are now accessible - Note that not all the oregen is finalized on these planets but what is needed to progress should be present
- The End "Exists" - I'm still figuring out what I want to do with this | It may be moved to EV
- Bauxite (Rutile/Titanium), Platinum & Palladium, And Light Rare Earth chains are implemented.
- Micro Circuits fully Implemented with a new circuit balance ratio
New Ratios
4 Processors into 1 Assembly (4)
2 Assemblies into 1 SuperComputer (8)
4 Supercomputers into 1 Mainframe (32)
This is to incentivize upgrading to the next tier of circuit rather than spamming mainframes of that tear, mainframes will mostly be treated as a 'gateway' to better tech, and not the staple circuit of a tier
- Source Diesel has Been updated and Thundering Source Diesel is being worked on
- Updated Everything - AMD users LMK if you're still crashing due to JEI - I'm hoping it's fixed but there's no guarantee
- The HV Quest Page is mostly there - Still a WIP on descriptions
- Cosmic Rocketry has been added - Extending the tiers of Ad Astra rockets beyond Tier 4 to Tier 7
And much more! - Let me know of any issues you run across as my month hiatus probably caused me to miss a handful of things!
What's Changed [Autogenned]
- Update bug_report.md by @Ghostipedia in #78
- Update README.md by @Ghostipedia in #81
- Source line by @nagqu in #83
- 0.3.1 - The Great Patching by @Ghostipedia in #84
- Update README.md by @Ghostipedia in #86
- 0.4.0 by @Ghostipedia in #91
New Contributors
Full Changelog: 0.3.0-Release...0.4.0-Release