func TestIntegration(t *testing.T) {
fetcher := freezer.NewFetcher()
Expect(fetcher.Open()).To(Succeed())
defer fetcher.Close()
localBuildpack, err = fetcher.Get("path/to/buildpack", freezer.Uncached)
Expect(err).NotTo(HaveOccurred())
localBuildpackCached, err = fetcher.Get("path/to/buildpack", freezer.Cached)
Expect(err).NotTo(HaveOccurred())
remoteBuildpack, err = fetcher.Get("github.com/remote/buildpack", freezer.Uncached)
Expect(err).NotTo(HaveOccurred())
remoteBuildpackCached, err = fetcher.Get("github.com/remote/buildpack", freezer.Cached)
Expect(err).NotTo(HaveOccurred())
}
If there is any cache corruption you can go to $HOME/.freezer-cache
and either delete all of the contents or find the offending file and delete that. Local buildpacks are under their name and if you have a cached version it will be in a sub directory named cached
, if you are dealing with a remote buildpack it will be under in a directory that is the org you pulled it from then in a directory that is the name of the repo and if you have a cached version it will be in a sub directory named cached
. If you delete any of these files they will be rebuilt or fetched on your next run.