v5.5.4 September 20th, 2023
GENERAL AND WII CHANGES:
- added Kirby RTD/Adventure metafortress patch thanks to wiidev/blackb0x.
- added "auto" cios selection based on the games' IOS and d2x cios installed. only works for d2x cios. if you wish to use a hermes cios you can still manually choose 222 - 225. note if more than one cios have the same base the higher slot will be chosen. (idea from usblgx but not copy and paste of code)
- added framebuffer video width game option taken from usblgx. thanks to wiidev/blackb0x.
- added fix for wii u users using WFL with IOS58 to ignore usb devices without an MBR or WBFS signature (a wii u formatted drive). thanks kcpants and wiidev/blackb0x.
- added option to 'Reset game settings to defaults' for wii, emunand, and gamecube games.
- moved emunand partition setting from partitions menu to emunand setup menu.
- possible fix for GPT drives with partition types other than FAT (NTFS, EXT2).
- fixed a few texts that wouldn't translate.
- fix for Sam & Max and Back to the Future.
- fixed sorting covers.
B+PLUS to set sorting type (alphabet, playcount, lastplayed, players, and year. wifiplayers for wii games and game ID (1st letter) for VC games).
B+up/down to next/prev sorted item.
B on next/prev icons to next/prev sorted item. - added sorting by year released for all games including plugins if the database is used. requires 'Reload Cache'. issue #265
- added option to init network on start (issue #335) but you have to manually edit wiiflow_lite.ini. there's no option in startup settings (yet). just add [GENERAL] async_network=yes and save it.
- added the partition option to select SD and USB together for wii and gamecube. issue #325. BUT if you have the same game on both it will be shown twice. adding a check to see if the game is already listed for every time a game is added i think will slow down the process.
- Made path to wiitdb.xml configurable. issue #327. Use Path Manager menu page 2.
- fixed reload cache when both channel types is chosen.
- moved SD only setting to wiiflow save file to possibly speed up wiiflow start up. note very first time will be slow and try to mount USB HDD because the SD only setting will need to be moved to the savefile. but afterwards will be fast again.
- now compiled with devkitppc r42-1 and libogc 2.4.0.
PLUGIN CHANGES:
- fix for issue #318. favorites and adult_only in gameconfig1 and categories in categories_lite will now use the platform name and game ID if using the plugin database files. if either the platform name or game ID are not available we will still use old method of plugin magic and game title. With new method if old plugin magic and game title is found it will be converted to platform name and game ID. because of this it is recommended to backup gameconfig1 and categories_lite just in case you have issues with new WFL and need to go back to old WFL. Titlesdump.ini has also been updated to new method and will now include output of the filtered game list for plugins. Set [GENERAL] dump_list=yes before starting WFL. set it to 'no' when done dumping your lists.
- added playcount and lastplayed for plugin games.
- added a fix for in case the plugin filetypes line ends in a '|'
- added plugin game setting to reload its cached cover in case you change the png for it. a work around for issue #322
- added a date patch to make the wiituka plugin work.
- added the use of GamesTDB for ScummVM titles to get localisation of the title. (eku)
- updated internal default text for regex to hopefully work better. (chrondelta)
GUI AND THEME CHANGES:
- fixed error messages to wrap the text if too long.
- added total games text to display every time you change favorites or categories. (eku)
- fixed an issue with gui sound volume not sticking on next start.
- fixed source menu buttons hiding/showing.
- removed splash image on start up.
- added parental lock for source menu editor.
- all settings menu's now use the same labels and buttons. the text is just changed. keeps theme ini smaller and easier to maintain. need updated rhapsodii shima theme ini.
- all checkbox menu's now use the same labels and checkboxes. again, keeps theme ini smaller and easier to maintain.
- all checkboxes use a single button and we just set the texture image based on it's state. before we had a button for each state - on, off, or other. and would just show only the state needed while hiding the others.