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VAAPI: Use VPP deinterlacing by default #335

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@fritsch fritsch commented Dec 5, 2015

v2: correctly fallback

This tries to use VPP_BOB by default while falling back to Render BOB if init fails

FernetMenta and others added 30 commits November 30, 2015 11:25
In preparation for new features, create a separate output stage that can
be attached either to yuv2rgb or convolution filter shader. This stage
will include things like color management, RGB range conversion and
dithering.
Implement a GLSLOutput class that can be passed to shaders to implement
an output stage with RGB range conversion and dithering. Add support for
GLSLOutput in YUV2RGBShader and ConvolutionFilterShader.

Single pass rendering to full range is not optimal as the range
conversion could be done in colorspace conversion matrix. Keeping video
levels avoids banding in multipass rendering though.
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