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Releases: Fernando-A-Rocha/mtasa-resources

v4.0.0-newmodels-editor

02 Sep 13:33
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Newmodels Map Editor Banner

The Newmodels Map Editor Project consits of 🧬experimental🧬 customized MTA:SA Map Editor resources to support new model IDs for vehicles, objects and skins using newmodels (mta-add-models Project).

MTA forum thread: link

Support/Help

If you need help with anything related to this project, please read the corresponding section on the MTA forum thread linked above.

Installation

  1. Download the newmodels-editor-reborn-v4.0.0.zip file linked in this page.

  2. Extract the [editor] folder to your server's resources, replacing the following 4 resources in your server: edf, editor, editor_gui, editor_main, and adding editor_newmodels.

  3. Download and install newmodels_reborn (v4) from New-Models v4.0.0 release page.

  4. Use the command refresh to apply the resource changes.

  5. Use the command start editor to launch the MTA Map Editor. The newmodels plugin will automatically start & apply changes.

It's ready!

Explanation

To use new models in your map, the editor needs to know which models have been added. The models list is stored inside XML files for objects, vehicles & skins in the editor_gui resource. We opted by not changing how the Map Editor reads these files, so it would be easier to update the Map Editor in the future.

The resource editor_newmodels is responsible for applying the new models to the editor GUI. It reads them from newmodels and adds the new models to the models list XML files.

This happens automatically when editor_newmodels is started. You can also use the command /editor_newmodels to force-update the models list.

You can place down new vehicles, objects and skins in your map. The editor script sets the element datas when spawning the elements.
When saving the map, the element datas are saved in the XML file. When a map is loaded, it will set all those datas => setting the correct new model IDs.

This means that the map can be loaded on any server that has the same new models in their newmodels resource, not requiring the custom map editor which is just for creating the maps :-)

Happy mapping!

Contributing

Want to help make this project better? See this note.

v3.3.0-newmodels-freeroam

14 Jan 21:40
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MTA:SA Freeroam New Models

Please read everything!

Skins & Vehicles

This resource automatically adds the new models from your newmodels configuration into freeroam/data/vehicles.xml and freeroam/data/skins.xml and makes them usable by altering the spawn vehicle & change skins functions.

Please read the newmodels documentation before using this.
This version (v3.3.0) corresponds to the compatible newmodels v3.3.0 release.

To install this on your server, download the freeroam-newmodels.zip file (attached below) then:

  1. Make sure you have newmodels and newmodels-engine resources on your server.
  2. Replace the freeroam resource on your server with the one provided in the zip.
  3. Add the freeroam_newmodels resource to your server.
  4. /start freeroam_newmodels then check the F1 panel. You'll see a category called 'New Models' for both Vehicles and Skins.
  5. Enjoy! If you want to auto-update the lists again use the command /newmodelsfreeroam.
  6. You don't need to keep the freeroam_newmodels resource running, it's just used to update the lists!

⚠️ It's recommended to update your server's default MTA resources to the latest version provided by MTA.

🚀 Ideally, clone this entire repository and compare the default MTA resources you are using with these.

If you made custom changes to your freeroam resources, click the link below to see what changes were made so you can understand & make them yourself.

Full Changelog: https://github.com/Fernando-A-Rocha/mtasa-resources/commits/v3.3.0-newmodels-freeroam

v3.3.0-newmodels-editor

01 Oct 14:46
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Newmodels Map Editor Banner

PLEASE READ THE DOCUMENTATION.

This version (v3.3.0) corresponds to the compatible newmodels v3.3.0 release.

Currently, you cannot install this Map Editor alongside the default Map Editor resources. Several resources to be replaced.

To install this on your server, download the Source code ZIP file (attached below) and copy the following resources to your server:

  • [editor]/edf
  • [editor]/editor
  • [editor]/editor_gui
  • [editor]/editor_main
  • [editor]/editor_newmodels

⚠️ It's recommended to have the other default MTA resources (such as freecam, used by the Map Editor) to prevent incompatibility.

🚀 Ideally, clone this entire repository and compare the default MTA resources you are using with these.