Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Blender 3.2 Compatibility #312

Merged
merged 3 commits into from
Feb 29, 2024
Merged

Conversation

jesusyoshi54
Copy link
Collaborator

Redid PR #281 on blender 3.2 so mix shader nodes stay compatible

@Dragorn421
Copy link
Contributor

you typo'd "libray" (in three names) and "Ojbect" (in one), while it's not a big deal we may as well not have typos?
image

@jesusyoshi54
Copy link
Collaborator Author

Of course. I have some word problems so it is good to check me on that. I'll fix.

@Dragorn421
Copy link
Contributor

image

(sorry)

@Dragorn421 Dragorn421 added this to the v2.2.1 milestone Feb 27, 2024
Copy link
Contributor

@Dragorn421 Dragorn421 left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Works in 4.0, no typos, didn't notice anything different trying import/export/existing blend

@Dragorn421 Dragorn421 added the merge soon Will be merged in a few days at most if nothing else comes up label Feb 28, 2024
@Dragorn421 Dragorn421 merged commit cd1a120 into Fast-64:main Feb 29, 2024
1 check passed
@jesusyoshi54 jesusyoshi54 deleted the blend_3_2_compat branch April 21, 2024 09:29
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
merge soon Will be merged in a few days at most if nothing else comes up
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants