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fig02 committed Dec 2, 2024
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2 changes: 1 addition & 1 deletion fast64_internal/oot/cutscene_docs.md
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More detailed informations and commands' parameters can be found [here](https://github.com/zeldaret/oot/blob/master/include/z64cutscene_commands.h)

- ``CS_HEADER``: defines the length and the total number of command entries for a cutscene script
- ``CS_END_OF_SCRIPT``: the end of a command list in a cutscene script
- ``CS_END_OF_SCRIPT``: defines the end of a command list in a cutscene script
- ``CS_CAM_POINT``: defines a single camera point, it can be used with any of the "eye" or "at" camera commands
- ``CS_CAM_EYE``: defines a single eye point, this feature is not used in the final game and lacks polish
- ``CS_CAM_EYE_SPLINE``: declares a list of "eye" camera points that forms a spline
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