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[SM64] Fix/Improve multi-actor UI (not export all selected)
Black Lint #1001: Pull request #450 synchronize by Lilaa3
December 22, 2024 17:09 29s Lilaa3:fix-multi-actor-ui
December 22, 2024 17:09 29s
[SM64/F3D] Area fog improvements
Black Lint #1000: Pull request #378 synchronize by Lilaa3
December 22, 2024 16:20 30s Lilaa3:sm64-global-fog
December 22, 2024 16:20 30s
[SM64/F3D] Area fog improvements
Black Lint #999: Pull request #378 synchronize by Lilaa3
December 22, 2024 16:18 27s Lilaa3:sm64-global-fog
December 22, 2024 16:18 27s
Added checkbox to import all animations when importing an OoT skeleton
Black Lint #998: Pull request #485 synchronize by Nokaubure
December 18, 2024 18:20 31s Nokaubure:main
December 18, 2024 18:20 31s
Added checkbox to import all animations when importing an OoT skeleton
Black Lint #996: Pull request #485 synchronize by Nokaubure
December 17, 2024 18:15 26s Nokaubure:main
December 17, 2024 18:15 26s
Added checkbox to import all animations when importing an OoT skeleton
Black Lint #991: Pull request #485 opened by Nokaubure
December 16, 2024 16:37 28s Nokaubure:main
December 16, 2024 16:37 28s
[OoT] Updated EnumData.xml (fixes some cutscene import issues)
Black Lint #990: Pull request #484 opened by Yanis002
December 15, 2024 02:47 26s Yanis002:fix_decomp
December 15, 2024 02:47 26s
[SM64] Animations Rewrite/Rework
Black Lint #989: Pull request #467 synchronize by Lilaa3
December 13, 2024 23:38 24s Lilaa3:animations_rework
December 13, 2024 23:38 24s
[F3D] Rewrite BSDF to F3D converter and add an F3D to BSDF converter
Black Lint #988: Pull request #474 synchronize by Lilaa3
December 8, 2024 18:03 25s Lilaa3:f3d-to-bdsf
December 8, 2024 18:03 25s
Replace hackerFeaturesEnabled with featureSet
Black Lint #987: Pull request #432 synchronize by Pepe20129
December 6, 2024 19:32 31s Pepe20129:feature_set
December 6, 2024 19:32 31s
why does this exist?
Black Lint #986: Pull request #478 synchronize by SonicTheHedgeHog64
December 6, 2024 01:32 27s SonicTheHedgeHog64:main
December 6, 2024 01:32 27s
[OoT] Update cutscene macro names (#481)
Black Lint #985: Commit 81fd463 pushed by Yanis002
December 3, 2024 15:47 28s main
December 3, 2024 15:47 28s
[OoT] Update cutscene macro names
Black Lint #981: Pull request #481 synchronize by fig02
December 2, 2024 22:01 28s fig02:fix-cs-cmds
December 2, 2024 22:01 28s
[OoT] Update cutscene macro names
Black Lint #980: Pull request #481 synchronize by fig02
December 2, 2024 21:54 27s fig02:fix-cs-cmds
December 2, 2024 21:54 27s
[OoT] Update cutscene macro names
Black Lint #979: Pull request #481 opened by fig02
December 2, 2024 21:51 32s fig02:fix-cs-cmds
December 2, 2024 21:51 32s
[SM64] show custom export path without save textures (#475)
Black Lint #976: Commit bce9ebd pushed by Lilaa3
December 1, 2024 19:51 25s main
December 1, 2024 19:51 25s
[OoT] Fixed standalone cutscene export
Black Lint #975: Pull request #480 opened by Yanis002
December 1, 2024 18:19 31s Yanis002:cs_hotfix
December 1, 2024 18:19 31s
why does this exist?
Black Lint #974: Pull request #478 opened by SonicTheHedgeHog64
November 27, 2024 07:17 26s SonicTheHedgeHog64:main
November 27, 2024 07:17 26s