Challenges and Benefits of Using Virtual Reality in Psychology Experiments: A Case Study for Bodily Self-Consciousness
A research project repository about using VR for psychological experiments.
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If you want to use particular experiments that are conducted with the help of our VR platform, please cite:
- For Experiment #1:
Ege Tekgün, Muhtar Ç. Uludağlı, Hüseyin Akcan, and Burak Erdeniz. 2022. Virtual body anthropomorphism increases drift in self-location: Further support for the humanoid shape rule. Computer Animation and Virtual Worlds 33, 2 (2022), e2038. https://doi.org/10.1002/cav.2038
- For Experiment #2:
Ege Tekgün and Burak Erdeniz. 2021. Influence of vestibular signals on bodily self-consciousness: Different sensory weighting strategies based on visual depen- dency. Consciousness and Cognition 91 (2021), 103108. https://doi.org/10.1016/j.concog.2021.103108
- For Experiment #3:
Ege Tekgün and Burak Erdeniz. 2022. Contributions of body-orientation to mental ball dropping task during out-of-body experiences. Frontiers in Integrative Neuroscience 15 (2022), 1–13. https://doi.org/10.3389/fnint.2021.781935
You can extract the corresponding ".zip" files in Builds folder and use the ".exe" files in them to conduct the aforementioned experiments yourself.
Unity version 2019.3.9f1 is used for the environment.
FinalIK is a software from RootMotion (http://root-motion.com/) with "Extension Asset" license type on Unity Asset Store. If you want to use it, you need to buy the asset. You can buy it from here.
RFT is used with the permission of VirtualisVR (https://virtualisvr.com/en/) company. We are grateful for their academic permission. You can investigate RVR software and their other solutions from their website.