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FACT: Comment out the 0ms fade handler. #370

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merged 3 commits into from
Jan 7, 2025
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There's a 1-frame timing issue where two sounds in the same category being played consecutively should still have both sounds technically playing, even if the fade time is 0ms.

Should fix #368.

@flibitijibibo flibitijibibo self-assigned this Dec 18, 2024
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@DanielJonesEB
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Hey @flibitijibibo! I'm just getting back up to speed after the Christmas. Is there a compiled build I can download to test it, or should I attempt to build from source?

There's a 1-frame timing issue where two sounds in the same category being played consecutively should still have both sounds _technically_ playing, even if the fade time is 0ms.

See #368 for details.
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Rebased this patch just now, an SDL2 osx dylib should show up toward the bottom of this page: https://github.com/FNA-XNA/FAudio/actions/runs/12636518921

@flibitijibibo flibitijibibo merged commit 4d671f6 into master Jan 7, 2025
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@flibitijibibo flibitijibibo deleted the 0fadetiming branch January 24, 2025 21:30
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Paused Cues are Stopped and Paused when a second Cue is played
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