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Xbox now defaults to SDL3
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flibitijibibo committed Dec 13, 2024
1 parent b7c2e10 commit e7ae9cd
Showing 1 changed file with 20 additions and 16 deletions.
36 changes: 20 additions & 16 deletions visualc-gdk/FAudio.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -57,11 +57,15 @@
<ClCompile Include="..\src\FAudio_internal.c" />
<ClCompile Include="..\src\FAudio_internal_simd.c" />
<ClCompile Include="..\src\FAudio_operationset.c" />
<ClCompile Include="..\src\FAudio_platform_sdl2.c" />
<ClCompile Include="..\src\FAudio_platform_win32.c" />
<ClCompile Include="..\src\FAudio_platform_sdl3.c" />
<ClCompile Include="..\src\XNA_Song.c" />
</ItemGroup>
<ItemGroup>
<ItemGroup Condition="Exists('..\..\..\..\SDL\VisualC-GDK\SDL\SDL.vcxproj')">
<ProjectReference Include="..\..\..\..\SDL\VisualC-GDK\SDL\SDL.vcxproj">
<Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup Condition="!Exists('..\..\..\..\SDL\VisualC-GDK\SDL\SDL.vcxproj')">
<ProjectReference Include="..\..\SDL\VisualC-GDK\SDL\SDL.vcxproj">
<Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
</ProjectReference>
Expand Down Expand Up @@ -155,47 +159,47 @@
<ReferencePath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</ReferencePath>
<LibraryPath>$(Console_SdkLibPath)</LibraryPath>
<LibraryWPath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</LibraryWPath>
<IncludePath>..\..\SDL\include;..\include;$(Console_SdkIncludeRoot)</IncludePath>
<IncludePath>..\..\SDL\include;..\..\..\..\SDL\include;..\include;$(Console_SdkIncludeRoot)</IncludePath>
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">
<ReferencePath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</ReferencePath>
<LibraryPath>$(Console_SdkLibPath)</LibraryPath>
<LibraryWPath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</LibraryWPath>
<IncludePath>..\..\SDL\include;..\include;$(Console_SdkIncludeRoot)</IncludePath>
<IncludePath>..\..\SDL\include;..\..\..\..\SDL\include;..\include;$(Console_SdkIncludeRoot)</IncludePath>
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.XboxOne.x64'">
<ReferencePath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</ReferencePath>
<LibraryPath>$(Console_SdkLibPath)</LibraryPath>
<LibraryWPath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</LibraryWPath>
<IncludePath>..\..\SDL\include;..\include;$(Console_SdkIncludeRoot)</IncludePath>
<IncludePath>..\..\SDL\include;..\..\..\..\SDL\include;..\include;$(Console_SdkIncludeRoot)</IncludePath>
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.Scarlett.x64'">
<ReferencePath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</ReferencePath>
<LibraryPath>$(Console_SdkLibPath)</LibraryPath>
<LibraryWPath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</LibraryWPath>
<IncludePath>..\..\SDL\include;..\include;$(Console_SdkIncludeRoot)</IncludePath>
<IncludePath>..\..\SDL\include;..\..\..\..\SDL\include;..\include;$(Console_SdkIncludeRoot)</IncludePath>
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">
<ReferencePath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</ReferencePath>
<LibraryPath>$(Console_SdkLibPath)</LibraryPath>
<LibraryWPath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</LibraryWPath>
<IncludePath>..\..\SDL\include;..\include;$(Console_SdkIncludeRoot)</IncludePath>
<IncludePath>..\..\SDL\include;..\..\..\..\SDL\include;..\include;$(Console_SdkIncludeRoot)</IncludePath>
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">
<ReferencePath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</ReferencePath>
<LibraryPath>$(Console_SdkLibPath)</LibraryPath>
<LibraryWPath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</LibraryWPath>
<IncludePath>..\..\SDL\include;..\include;$(Console_SdkIncludeRoot)</IncludePath>
<IncludePath>..\..\SDL\include;..\..\..\..\SDL\include;..\include;$(Console_SdkIncludeRoot)</IncludePath>
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
Expand All @@ -209,7 +213,7 @@
</Link>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>FAUDIO_DISABLE_DEBUGCONFIGURATION;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>FAUDIO_SDL3_PLATFORM;FAUDIO_DISABLE_DEBUGCONFIGURATION;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level4</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
Expand All @@ -227,7 +231,7 @@
</Link>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>FAUDIO_DISABLE_DEBUGCONFIGURATION;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>FAUDIO_SDL3_PLATFORM;FAUDIO_DISABLE_DEBUGCONFIGURATION;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level4</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
Expand All @@ -245,7 +249,7 @@
</Link>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>FAUDIO_DISABLE_DEBUGCONFIGURATION;NDEBUG;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>FAUDIO_SDL3_PLATFORM;FAUDIO_DISABLE_DEBUGCONFIGURATION;NDEBUG;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level4</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
Expand All @@ -263,7 +267,7 @@
</Link>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>FAUDIO_DISABLE_DEBUGCONFIGURATION;NDEBUG;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>FAUDIO_SDL3_PLATFORM;FAUDIO_DISABLE_DEBUGCONFIGURATION;NDEBUG;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level4</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
Expand All @@ -281,7 +285,7 @@
<MinimalRebuild>false</MinimalRebuild>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>FAUDIO_SDL3_PLATFORM;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
Expand All @@ -296,12 +300,12 @@
<MinimalRebuild>false</MinimalRebuild>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>FAUDIO_SDL3_PLATFORM;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

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