- Runtime external window creation with UMG support.
- Runtime Save and Select File Dialogs
- File drag drop supports for main game window and external windows. It returns, content paths and content locations.
- If operating system is Windows 11, created windows will have rounded corners.
- Hover, window move and close detection events.
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Place BP_Template_WinMan to world. This is your window manager.
- It is in Plugins/WindowSystem/Content/BPs
- You can create a new one based on your needs.
- It has to be only one manager actor in scene.
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Create and construct your widget.
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Spawn Actor From Class (use EachWindow class)
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Connect your manager and widget to Spawn Actor From Class
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Set your settings
- You have to give a unique tag (optionally meaningful) to your window.
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All window control functions are virtual functions of spawned EachWindow class object.
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You can access all created windows with Manager->MAP_Windows (FName, AEachWindow). If you know the tag of window which you want to control, you can access it from this map.
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If you want to enable file drag drop feature for created window, you have two options.
- You can enable it when set enable bIsFileDropEnabled boolean on Spawn Actor from Class
- You can enable it in the future with Set File Drag Drop Support function.
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If you want to enable file drag drop feature for main window, just enable bAllowMainWindow boolean anytime.
- If you close your window accidentally, you will lost your widget as well. This can trigger errors and even crashes with other mechanics which depends on these widgets.
- If you use HideFromTaskBar features and accidentally throw your window to the backward, you will have to bring it back with Bring Window Front
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Take Screenshot of Window
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(Variable) WindowTag
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(UMG Widget Variable) ContentWidget
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Set Window Opacity
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Set Window State **(Minimmized / Restored / Maximized)
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Set Window Shape (Give new position and or size with an animation)
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Set Window Position
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Set Window Title
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Get Window State (returns enums Minimized / Restored / Maximized)
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Get Window Position (return screen position as FVector2D)
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Get Window Title
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Is Window Top Most
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Bring Window Front
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Toggle Top Most Option
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Toggle Show On Task Bar
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Toggle Opacity
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Set File Drag Drop Support
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(Event) On Window Hovered
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(Event) On Window Moved
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(Event) On Window Closed
- Get Main Window Title
- Set Main Window Title
- Select File Dialog
- Save File Dialog
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Is Top Most
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Has Close
- We recommend to set this false. Because if user close a runtime generated window, all contents and its referances will be gone. So, use it with cautious.
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Force Volatile
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Preserve Aspect Ratio
- When user change size of that window, should window preserve it's aspect ratio or not.
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Minimized
- Create window as minimized or not.
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Supports Maximize
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Supports Minimize
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Set Mirror Window
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In Window Tag (You should absolutely set this with a meaningful and unique tag without space. Because we use this to record and get windows)
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In Window Title
- If you give a title, it will be visible on window's title bar.
- It is different than WindowTag as variable aspect but you can use same value.
- You can use more readable values with it.
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In Tooltip
- When user hovered that window, there will be additional information as tooltip.
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Window Size
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Minimum Size
- Minimum acceptable size for that window.
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Window Position
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Border Thick
- Thickness between frame and UMG content.
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In Opacity
- Initial opacity value of that window.
- This plugin created only for Windows operating system and Unreal Engine 5.