Editable mesh component deprecated at UE5 and most of geometry script functions are editor only. For this reason, we created a new plugin for runtime pivot operations. You can mail us to reach it.
- Add Scene Component with Name
- Add Static Mesh Component with Name
- Add Procedural Mesh Component with Name
- Create Procedural Mesh from Static Mesh
- Get Class Name
- Get Object Name of Packaged Build
- Optimize Assembly Center
- Optimize Assembly Height
- Record Transforms
- Delete Empty Roots
- Delete Empty Parents Recursive
- Rename Object
PLATFORM SUPPORT:
- Plugin is for UE5 and Windows platform. We didn't try other platforms.
CONTRIBUTIONS:
- If you know better approaches feel free to give pull requests. We will appreciate (or even pay) for your contributions.