https://github.com/FF-Projects-UE/PDF_Reader
https://github.com/FF-Projects-UE/UE_LibHaru
- It works all platforms which Unreal support. But we don't have Apple Mac computers. So, you have to create your own binaries for Apple ecosystem.
#FEATURES
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Android Path Helper: It gives real absolute path of file on Android.
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Runtime Font Loading: It is a container of UFont pointer. Because we have to release it and UFontFace when we want to close game.
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Runtime Font Release: You have to release your runtime imported fonts after closing your game to prevent GC issues.
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Export Texture2D As Bitmap
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Widget To Texture Render Target 2D
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Texture2D To Colors Array
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and other conversion functions about math and bytes.
- Runtime Font Loading and Releasing
https://forums.unrealengine.com/t/how-do-you-dynamically-create-a-ufont-at-runtime-in-c/405643/5