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#**************************************************************************** | ||
#** | ||
#** File : /lua/utilities.lua | ||
#** Author(s): John Comes, Gordon Duclos | ||
#** | ||
#** Summary : Utility functions for scripts. | ||
#** | ||
#** Copyright � 2005 Gas Powered Games, Inc. All rights reserved. | ||
#**************************************************************************** | ||
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function GetDistanceBetweenTwoEntities(entity1, entity2) | ||
return VDist3(entity1:GetPosition(),entity2:GetPosition()) | ||
end | ||
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function GetEnemyUnitsInSphere(unit, position, radius) | ||
local x1 = position.x - radius | ||
local y1 = position.y - radius | ||
local z1 = position.z - radius | ||
local x2 = position.x + radius | ||
local y2 = position.y + radius | ||
local z2 = position.z + radius | ||
local UnitsinRec = GetUnitsInRect( Rect(x1, z1, x2, z2) ) | ||
#Check for empty rectangle | ||
if not UnitsinRec then | ||
return UnitsinRec | ||
end | ||
local RadEntities = {} | ||
for k, v in UnitsinRec do | ||
local dist = VDist3(position, v:GetPosition()) | ||
if (unit:GetArmy() != v:GetArmy()) and (dist <= radius) then | ||
table.insert(RadEntities, v) | ||
end | ||
end | ||
return RadEntities | ||
end | ||
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function GetDistanceBetweenTwoPoints(x1, y1, z1, x2, y2, z2) | ||
return ( math.sqrt( (x1-x2)^2 + (y1-y2)^2 + (z1-z2)^2 ) ) | ||
end | ||
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function GetDistanceBetweenTwoVectors( v1, v2 ) | ||
return VDist3(v1, v2) | ||
end | ||
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function XZDistanceTwoVectors( v1, v2 ) | ||
return VDist2( v1[1], v1[3], v2[1], v2[3] ) | ||
end | ||
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function GetVectorLength( v ) | ||
return math.sqrt( math.pow( v.x, 2 ) + math.pow( v.y, 2 ) + math.pow( v.z, 2 )) | ||
end | ||
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function NormalizeVector( v ) | ||
local length = GetVectorLength( v ) | ||
if length > 0 then | ||
local invlength = 1 / length | ||
return Vector( v.x * invlength, v.y * invlength, v.z * invlength ) | ||
else | ||
return Vector( 0,0,0 ) | ||
end | ||
end | ||
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function GetDifferenceVector( v1, v2 ) | ||
return Vector(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z) | ||
end | ||
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function GetDirectionVector( v1, v2 ) | ||
return NormalizeVector( Vector(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z) ) | ||
end | ||
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function GetScaledDirectionVector( v1, v2, scale ) | ||
local vec = GetDirectionVector( v1, v2 ) | ||
return Vector( vec.x * scale, vec.y * scale, vec.z * scale ) | ||
end | ||
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function GetMidPoint( v1, v2 ) | ||
return Vector( (v1.x + v2.x) * 0.5, (v1.y + v2.y) * 0.5, (v1.z + v2.z) * 0.5 ) | ||
end | ||
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function GetRandomFloat( nmin, nmax) | ||
return (Random() * (nmax - nmin) + nmin) | ||
end | ||
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function GetRandomInt( nmin, nmax) | ||
return math.floor(Random() * (nmax - nmin + 1) + nmin) | ||
end | ||
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function GetRandomOffset( sx, sy, sz, scalar ) | ||
sx = sx * scalar | ||
sy = sy * scalar | ||
sz = sz * scalar | ||
local x = Random()*sx - (sx*.5) | ||
local y = Random()*sy | ||
local z = Random()*sz - (sz*.5) | ||
return x,y,z | ||
end | ||
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function GetRandomOffset2( sx, sy, sz, scalar ) | ||
sx = sx * scalar | ||
sy = sy * scalar | ||
sz = sz * scalar | ||
local x = Random(-1.0,1.0)*sx - (sx*.5) | ||
local y = Random(-1.0,1.0)*sy | ||
local z = Random(-1.0,1.0)*sz - (sz*.5) | ||
return x,y,z | ||
end | ||
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function GetClosestVector( vFrom, vToList ) | ||
local dist, cDist, retVec = 0 | ||
if( vToList ) then | ||
dist = GetDistanceBetweenTwoVectors( vFrom, vToList[1] ) | ||
retVec = vToList[1] | ||
end | ||
for kTo, vTo in vToList do | ||
cDist = GetDistanceBetweenTwoVectors( vFrom, vTo ) | ||
if( dist > cDist) then | ||
dist = cDist | ||
retVec = vTo | ||
end | ||
end | ||
return retVec | ||
end | ||
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function Cross( v1, v2 ) | ||
return Vector( (v1.y * v2.z) - (v1.z * v2.y), (v1.z * v2.x) - (v1.x * v2.z ), (v1.x * v2.y) - (v1.y - v2.x)) | ||
end | ||
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function DotP( v1, v2 ) | ||
return (v1.x * v2.x) + (v1.y * v2.y) + (v1.z * v2.z) | ||
end | ||
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function GetAngleInBetween(v1, v2) | ||
#normalize the vectors | ||
local vec1 = {} | ||
local vec2 = {} | ||
vec1 = NormalizeVector(v1) | ||
vec2 = NormalizeVector(v2) | ||
local dotp = DotP(vec1, vec2) | ||
return math.acos(dotp)*(360/(math.pi*2)) | ||
end | ||
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function UserConRequest(string) | ||
if not Sync.UserConRequests then | ||
Sync.UserConRequests = {} | ||
end | ||
table.insert(Sync.UserConRequests, string) | ||
end | ||
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#--------------------------------------------------------------- | ||
# TableCat - Concatenates multiple tables into one single table | ||
#--------------------------------------------------------------- | ||
function TableCat( ... ) | ||
local ret = {} | ||
for index = 1, table.getn(arg) do | ||
if arg[index] != nil then | ||
for k, v in arg[index] do | ||
table.insert( ret, v ) | ||
end | ||
end | ||
end | ||
return ret | ||
end |