Evergine.MRTK is an Evergine package that provides a set of components and features used to accelerate cross-platform XR application development in Evergine.
Evergine.MRTK provides a set of basic building blocks for Evergine development on XR platforms such as
- Meta Quest devices.
- OpenVR headsets (HTC Vive / Oculus Rift)
Evergine.MRTK is heavily based on Microsoft's Mixed Reality Toolkit for Unity.
Evergine |
Visual Studio 2019/2022 |
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Evergine provides support for building XR projects in Windows 10 | Visual Studio is used for code editing, deploying, and building application packages |
These components can be added to your scene and customized using the Evergine Editor.
Button | Bounding Box | Manipulation Handler |
A button control which supports various input methods, including HoloLens 2's articulated hand | Standard UI for manipulating objects in 3D space | Component for manipulating objects with one or two hands |
Slider | Hand Menu | Fingertip Visualization |
Slider for adjusting values supporting direct hand tracking interaction | Hand-locked UI for quick access, using the Hand Constraint Solver | Visual affordance on the fingertip which improves the confidence for the interaction |
Slate | Pointers | Voice Command / Dictation |
2D style plane which supports scrolling with articulated hand input | Learn about various types of pointers | Scripts and examples for integrating speech input |
Check out Evergine.MRTK's various types of interactions and UI controls in our sample scene, which can be found in the Releases section.