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Fix macOS Actions builds #411

Fix macOS Actions builds

Fix macOS Actions builds #411

Workflow file for this run

# This starter workflow is for a CMake project running on a single platform. There is a different starter workflow if you need cross-platform coverage.
# See: https://github.com/actions/starter-workflows/blob/main/ci/cmake-multi-platform.yml
name: Indev - Build Windows x86, Windows x64, Linux, macOS
on:
workflow_dispatch:
pull_request:
branches: ['main', 'indev']
push:
branches: ['main', 'indev']
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
build-windows:
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
- name: Configure CMake x64
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build_x64 -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
- name: Build x64
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build_x64 --config ${{env.BUILD_TYPE}}
- name: Move Assets/Songs folders and bass.dll x64
working-directory: ${{github.workspace}}/build_x64/Encore
run: move Assets Release/Assets ; move Songs Release/Songs ; move bass.dll Release/bass.dll
- uses: actions/upload-artifact@v4
with:
name: Encore_Win_x64-Indev
path: ${{github.workspace}}/build_x64/Encore/Release/*
build-windows-x86:
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
- name: Configure CMake x86
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build_x86 -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -A Win32
- name: Build x86
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build_x86 --config ${{env.BUILD_TYPE}}
- name: Move Assets/Songs folders and bass.dll x86
working-directory: ${{github.workspace}}/build_x86/Encore
run: move Assets Release/Assets ; move Songs Release/Songs ; move bass.dll Release/bass.dll
- uses: actions/upload-artifact@v4
with:
name: Encore_Win_x86-Indev
path: ${{github.workspace}}/build_x86/Encore/Release/*
build-linux:
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Install Dependencies
run: sudo apt-get install libasound2-dev libx11-dev libxrandr-dev libxi-dev libgl1-mesa-dev libglu1-mesa-dev libxcursor-dev libxinerama-dev libwayland-dev libxkbcommon-dev
- name: Configure CMake x64
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build_linux_x64 -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
- name: Build x64
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build_linux_x64 --config ${{env.BUILD_TYPE}}
- name: Remove CMake files x64
working-directory: ${{github.workspace}}/build_linux_x64/Encore
run: rm -r -f CMakeFiles Makefile cmake_install.cmake
# - name: Configure CMake x86
# # Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# # See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
# run: cmake -B ${{github.workspace}}/build_linux_x86 -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_C_FLAGS=-m32 -DCMAKE_CXX_FLAGS=-m32
#
# - name: Build x86
# # Build your program with the given configuration
# run: cmake --build ${{github.workspace}}/build_linux_x86 --config ${{env.BUILD_TYPE}}
#
# - name: Remove CMake files x86
# working-directory: ${{github.workspace}}/build_linux_x86/Encore
# run: rm -r -f CMakeFiles Makefile cmake_install.cmake
- uses: actions/upload-artifact@v4
with:
name: Encore_Linux_x64-Indev
path: ${{github.workspace}}/build_linux_x64/Encore/*
# - uses: actions/upload-artifact@v4
# with:
# name: Encore_Linux_x86
# path: ${{github.workspace}}/build_linux_x86/Encore/*
build-macos:
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: macos-latest
steps:
- uses: actions/checkout@v4
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build_macos -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build_macos --config ${{env.BUILD_TYPE}}
- name: Remove CMake files
working-directory: ${{github.workspace}}/build_macos/Encore
run: rm -r -f CMakeFiles Makefile cmake_install.cmake
- name: Create .app Bundle
working-directory: ${{github.workspace}}
run: ./create-macos-app.sh
- name: Create Disk Image
working-directory: ${{github.workspace}}
run: hdiutil create -volname Encore -srcfolder out -ov -format UDZO Encore.dmg
- uses: actions/upload-artifact@v4
with:
name: Encore_macOS-Indev
path: ${{github.workspace}}/Encore.dmg