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Add Server-Sent Events #16

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2 changes: 1 addition & 1 deletion docs/discord.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
# Discord Endpoint
Accessed at https://api.earthmc.net/v3/aurora/discord?query=
Accessed at https://api.earthmc.net/v3/aurora/discord

Determine a player's Discord ID from their Minecraft UUID and vice versa using DiscordSRV's link feature.
The player needs to have linked their account beforehand (`/discord link` in game).
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290 changes: 290 additions & 0 deletions docs/events.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,290 @@
# Server-Sent Events (SSE) Endpoint
Accessed at https://api.earthmc.net/v3/events

> **Server-Sent Events** (SSEs) are a simple, one-way communication method where a server can push real-time updates to clients over HTTP. Unlike WebSockets, SSEs use a persistent HTTP connection, making them ideal for continuous data streams, such as live notifications.
> [[MDN Reference]](https://developer.mozilla.org/en-US/docs/Web/API/Server-sent_events/Using_server-sent_events)

You can easily connect to the event stream from your terminal using

````bash
curl -H "Accept:text/event-steam" "https://api.earthmc.net/events"
````

If the connection was successful, you will receive a `open` event from the server.

---

### Example usage (in JavaScript)
Use the endpoint as an [EventSource](https://developer.mozilla.org/en-US/docs/Web/API/EventSource) to receive live events.
```javascript
const sse = new EventSource('https://api.earthmc.net/events');

/*
* This will listen only for events
* similar to the following:
*
* event: NewNation
* data: Event data (see below)
*/

sse.addEventListener('NewNation', (e) => {
console.log(e.data);
});
```
<br>Example `NewNation` event
```json5
{
"event": "NewNation",

"data": {
"nation": {
"name": "Egypt",
"uuid": "e82b84fb-d3fd-4065-a43b-013d53416162"
},

"king": {
"name": "Lumpeeh",
"uuid": "a03f71f9-625e-419f-9d16-0e5ab50414e4"
},

"timestamp": "1651592417137"
}
}
```

---

### Event data
Below is a list of all the events and the JSON structure of their `data` field.
<br>*(Each `data` object additionally carries a UNIX timestamp)*

**Player Connections**
- PlayerJoin (aurora)
```yaml
{
player: {
name: str
uuid: str
}
}
```
- PlayerQuit (aurora)
```yaml
{
player: {
name: str
uuid: str
}
}
```

<br>**Newday**

- NewDay
```yaml
{
fallenTowns: str[] // Names
fallenNations: str[] // Names
}
```

<br>**Nation**

- NewNation
```yaml
{
nation: {
name: str
uuid: str
}
king: {
name: str
uuid: str
}
}
```
- DeleteNation
```yaml
{
nation: {
name: str
uuid: str
}
king: {
name: str
uuid: str
}
}
```
- RenameNation
```yaml
{
nation: {
name: str
uuid: str
}
oldName: str
}
```
- NationKingChange
```yaml
{
nation: {
name: str
uuid: str
}
newKing: {
name: str
uuid: str
}
oldKing: {
name: str
uuid: str
}
isCapitalChange: bool

# if isCapitalChange is true:
newCapital: {
name: str
uuid: str
}
oldCapital: {
name: str
uuid: str
}
}
```
- NationAddTown
```yaml
{
nation: {
name: str
uuid: str
}
town: {
name: str
uuid: str
}
}
```
- NationRemoveTown
```yaml
{
nation: {
name: str
uuid: str
}
town: {
name: str
uuid: str
}
}
```

<br>**Town**

- NewTown
```yaml
{
town: {
name: str
uuid: str
}
mayor: {
name: str
uuid: str
}
}
```
- DeleteTown
```yaml
{
town: {
name: str
uuid: str
}
mayor: {
name: str
uuid: str
}
}
```
- RenameTown
```yaml
{
town: {
name: str
uuid: str
}
oldName: str
}
```
- TownMayorChanged
```yaml
{
town: {
name: str
uuid: str
}
newMayor: {
name: str
uuid: str
}
oldMayor: {
name: str
uuid: str
}
}
```
- TownRuined
```yaml
{
town: {
name: str
uuid: str
}
oldMayor: {
name: str
uuid: str
}
}
```
- TownReclaimed
```yaml
{
town: {
name: str
uuid: str
}
newMayor: {
name: str
uuid: str
}
}
```
- TownAddResident
```yaml
{
town: {
name: str
uuid: str
}
resident: {
name: str
uuid: str
}
}
```
- TownRemoveResident
```yaml
{
town: {
name: str
uuid: str
}
resident: {
name: str
uuid: str
}
}
```
11 changes: 10 additions & 1 deletion src/main/java/net/earthmc/emcapi/EMCAPI.java
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,10 @@
import io.javalin.util.JavalinLogger;
import jakarta.servlet.http.HttpServletRequest;
import jakarta.servlet.http.HttpServletResponse;
import net.earthmc.emcapi.listeners.PlayerConnectionListener;
import net.earthmc.emcapi.listeners.TownyListeners;
import net.earthmc.emcapi.manager.EndpointManager;
import net.earthmc.emcapi.manager.SSEManager;
import net.milkbowl.vault.economy.Economy;
import org.bukkit.plugin.RegisteredServiceProvider;
import org.bukkit.plugin.java.JavaPlugin;
Expand Down Expand Up @@ -44,13 +47,19 @@ public void onEnable() {

if (getConfig().getBoolean("behaviour.enable_legacy_endpoints"))
endpointManager.loadLegacyEndpoints();

SSEManager sseManager = new SSEManager(javalin);
sseManager.loadSSE();

getServer().getPluginManager().registerEvents(new TownyListeners(), this);
getServer().getPluginManager().registerEvents(new PlayerConnectionListener(), this);
}

@Override
public void onDisable() {
javalin.stop();
}

private void initialiseJavalin() {
javalin = Javalin.create(config -> {
config.jetty.modifyServer(server -> {
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Original file line number Diff line number Diff line change
@@ -0,0 +1,32 @@
package net.earthmc.emcapi.listeners;

import com.google.gson.JsonObject;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerQuitEvent;

import net.earthmc.emcapi.util.EndpointUtils;
import net.earthmc.emcapi.manager.SSEManager;


public class PlayerConnectionListener implements Listener {
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I think that player join/quit events are too intrusive, this class should be removed

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I shadow Warriorrrr's opinion, those events are intrusive though, it can prove helpful to have it...


@EventHandler
public void onPlayerJoin(PlayerJoinEvent event) {
Player player = event.getPlayer();
JsonObject message = new JsonObject();
message.add("player", EndpointUtils.generateNameUUIDJsonObject(player.getName(), player.getUniqueId()));
SSEManager.broadcastMessage("PlayerJoin", message);
}

@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
Player player = event.getPlayer();
JsonObject message = new JsonObject();
message.add("player", EndpointUtils.generateNameUUIDJsonObject(player.getName(), player.getUniqueId()));
SSEManager.broadcastMessage("PlayerQuit", message);
}

}
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