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A personal endeavor aimed at deepening my understanding of Vulkan, GPU programming, and 3D mathematics.

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DrewLedge/3d-vulkan

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Vulkan Engine Screenshot

Vulkan Rendering Engine

This project is a personal learning experience to deepen my understanding of the low-level intricacies of GPUs and graphics programming. It utilizes the Vulkan Graphics API and is written in C++.

Notable features

  • Fully realtime lighting and object manipulation
  • Cook-Torrance BRDF lighting model
  • Efficient GPU utilization
  • Skyboxes
  • WBOIT
  • glTF 2.0 support

Custom libraries

During the engine's development, I decided to create my own libraries for more control and to learn about various topics:

  • dml.hpp: Custom math library for 3D mathematics
  • dvl.hpp: Custom mesh processing library for gltf model loading (utilizes tinygltf.h)
  • vkhelper.hpp: Custom Vulkan API wrapper featuring custom RAII wrappers, a function pointer manager, and more

Dependencies

  • Vulkan SDK - 1.3.296.0

3rd Party Libraries used (libraries are in source code)

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A personal endeavor aimed at deepening my understanding of Vulkan, GPU programming, and 3D mathematics.

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