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change some things to be more addon dev-friendly (GregTechCEu#485)
* fix: make modid filter in fabric registry generator not be hardcoded. * fix: "a feature order cycle was found" should close GregTechCEu#430, GregTechCEu#409, GregTechCEu#301 * feat: deprecate these. didn't work as planned. * feat: add recipe removal event to IGTAddon * feat: general tags for purified & refined ores * fix: changed my mind, removíng these now * fix: make SoundEntryProvider able to accept a filter for the mod id to run for. * fix: make VanillaRecipeHelper use ResourceLocations for recipe ids, add methods to create from string for backwards compatibility. * chore: bump version * chore: changelog
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Original file line number | Diff line number | Diff line change |
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@@ -1,14 +1,5 @@ | ||
# ChangeLog | ||
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* fix fluid pipe throughput being too low | ||
* fix super tank & quantum tank amount being displayed incorrectly on fabric | ||
* fix wires not being colored | ||
* fix large boiler not resuming work after being unloaded | ||
* fix large distillery and some GCyM machines not forming | ||
* fix some missing / unnecessary mixer recipes, glass vial material amount, melon maceration | ||
* fix server crashes on multiblock recipe map modification | ||
* fix distinct bus mode not working with circuits config | ||
* fix placement issues when using the terminal to build a multiblock | ||
* fix cherry and bamboo recipes not being affected by the harderWoodRecipes config | ||
* fix spray cans being unable to color vanilla blocks | ||
* add KubeJS bindings for GTFluidStorageKeys, GTFluidState, PropertyKey | ||
* fix feature order cycle on fabric | ||
* make some API methods more addon dev friendly | ||
* add tags for all purified/refined ores |
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