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Export 2024-04-06 16:56:26
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CroydonBot committed Apr 6, 2024
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Expand Up @@ -417,7 +417,7 @@ <h5>Task Interaction Error Offset Average</h5>
<p>It is unfortunate, that the error offset in the pre-study was rounded to only two decimal places and the error vector was not logged. In the final study, this was improved to log exact values and additionally the error vector.</p>
<p>It was to be expected, that the precision for the tasks would be better in the pre-study than in the final study. The direct manipulation of the objects with the controller, while standing directly in front of it, allows better precision, than having to look from a distance, hence the pre-study precision was on average 7.8 times better. Future work, should experiment with portals, that let you see the camera perspective of the exit portal inside the entry portal, thus eliminating the requirement to look from a distance. Furthermore, this would allow to have objects between the entry and exit portals that can block the view entirely.</p>
<p>P5 has a notable spike in the error offset for the part 2 average, both globally and when compared with P5's part 1 and part 3 average. This can be explained with the observation notes. P5 got once a portal and T-object spawn, that they found so hard, that the task was not even tried. To quote: "What is that? I can't see anything there. I can't reach that. Can I skip that? Yes, I am going to that now."</p>
<p>It is worth noting, that while this particular task spawn was indeed difficult, it was not impossible to solve (all possible spawns should be solveable). The exit portal was on the far right and very close to the entry portal, hence, the borders of both the entry and exit portals blocked a large portion of the view on the T-objects. However, leaning to the left and right allows to see enough of the T-objects theoretically. P6 had a similar verbal reaction to a difficult task spawn once, but had the patience to try to solve it and therefore has no notable spike in their error offsets.</p>
<p>It is worth noting, that while this particular task spawn was indeed difficult, it was not impossible to solve (all possible spawns should be solveable). The exit portal was on the far right and very close to the entry portal, hence, the borders of both the entry and exit portals blocked a large portion of the view on the T-objects. However, leaning to the left and right allows to see enough of the T-objects theoretically. P6 had a similar verbal reaction to a difficult task spawn once, but had the patience to try to solve it and therefore has no notable spike in their error offsets. This shows that the individual priorities (speed vs accuracy) and the personal temper play a role in the outcome.</p>
<h5>Cyber-Sickness, Presence, Enjoyment</h5>
<ul>
<li><strong>Cyber-Sickness</strong>: On a scale from 1 to 10, how much motion sickness do you perceive right now? On a scale from <code>1 - very low</code> to <code>10 - very high</code>.</li>
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