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Updated readme
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Coolcord committed May 8, 2018
1 parent 85efad1 commit 9dff7bf
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3 changes: 3 additions & 0 deletions Changelog.txt
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v0.2.3 Built on 05/07/18
+ Added a Difficulty Option under "Configure Level Generator" to change when Hammer Time is enabled and when Cheep-cheeps start spawning

Graphics Update (v0.2.2) Built on 05/07/18
+ Added Graphics (Dream Mario Bros. by TheSuperShow)
+ Added Graphics (Lost Levels by Captain Antonio Falcon)
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7 changes: 4 additions & 3 deletions README.md
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Expand Up @@ -41,11 +41,12 @@ Random Level Generator and Level Script Compiler for Super Mario Bros. 1 on the
Hammer Bros. This can make the game quite challenging in some cases. It's worth trying if you
think the game is too easy.

Q: Where did hammer time mode go in v0.2.2? Was it removed?
Q: Where did hammer time mode go in v0.2.2 and beyond? Was it removed?

A: Nope. As of v0.2.2, some more primitive difficulty scaling has been implemented. Hammer time now is enabled
automatically for the last ~20% of a game. I'll likely add an option so users can adjust this in the next/future
update.
automatically for the last ~20% of a game (now considered "Normal" difficulty). If you want hammer time to behave
like it did before v0.2.2, simply change the level difficulty setting to "Hard" under the "Configure Level Generator"
options.

Q: Has the level generator improved since the Water Vapor Build (v0.1.0)?

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