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wolfgangfengel authored Jul 13, 2019
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# News

## Release 1.31 - July 12th - Metal 2.2 | More Android Support | Discord Channel | User Group Meetings | Support for Education
* macOS / iOS - we are now supporting Metal 2.2 on those platforms. The macOS version of the Visibility Buffer now uses primitive_id argument that allows to use indexed geometry similar to the Vulkan and DirectX 12 versions. There is a significantly increase in performance and reduction in memory consumption
* macOS / iOS - we are now supporting Metal 2.2 on those platforms. The macOS version of the Visibility Buffer now uses primitive_id argument that allows to use indexed geometry similar to the Vulkan and DirectX 12 versions. There is a significant increase in performance and reduction in memory consumption
* Debug labels for buffers and textures now present in frame captures;
* cmdSynchronizeResources for MacOS and iOS;
* Minor fixes in GPU synchronization with memory barriers
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