A zero-boilerplate games programming framework for Python 3, based on Pygame.
Pygame Zero consists of a runner pgzrun
that will run a Pygame Zero script
with a full game loop and a range of useful builtins.
Here's some of the neat stuff you can do. Note that each of these is a self-contained script. There's no need for any imports or anything else in the file.
Draw graphics (assuming there's a file like images/dog.png
or
images/dog.jpg
):
def draw(): screen.clear() screen.blit('dog', (10, 50))
Play the sound sounds/eep.wav
when you click the mouse:
def on_mouse_down(): sounds.eep.play()
Draw an "actor" object (with the sprite images/alien.png
) that moves across
the screen:
alien = Actor('alien') alien.pos = 10, 10 def draw(): screen.clear() alien.draw() def update(): alien.x += 1 if alien.left > WIDTH: alien.right = 0
See installation instructions.
The full documentation is at http://pygame-zero.readthedocs.org/.
Read the tutorial at http://pygame-zero.readthedocs.org/en/latest/introduction.html for a taste of the other things that Pygame Zero can do.
The project is hosted on BitBucket:
https://bitbucket.org/lordmauve/pgzero
If you want to help out with the development of Pygame Zero, you can find some instructions on setting up a development version in the docs:
http://pygame-zero.readthedocs.org/en/latest/contributing.html