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Prevent segfault when target of firstaid_activity_actor disappears #75310

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inogenous
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Summary

Bugfixes "Prevent segfault when target of firstaid_activity_actor disappears"

Purpose of change

Prevents segfault when performing firstaid_activity_actor but the bandage tool disappeared. Fixes #75309 .

Describe the solution

Backtrace of fixed segfault:

Thread 1 "cataclysm-tiles" received signal SIGSEGV, Segmentation fault.
(gdb) bt
 #0  0x0000555555ece5a4 in item::get_usable_item_helper<item> (use_name="heal", self=...) at src/item.cpp:11584
 #1  item::get_usable_item (this=0x0, use_name="heal") at src/item.cpp:11606
 #2  0x000055555599c6bf in firstaid_activity_actor::finish (this=0x55559b583f20, act=..., who=...) at src/activity_actor.cpp:6651
 #3  0x00005555564d8c6b in player_activity::do_turn (this=0x555558108218, you=...) at src/player_activity.cpp:391
 #4  0x0000555555ce3fa6 in do_turn () at src/do_turn.cpp:532
 #5  0x000055555577511a in main (argc=<optimized out>, argv=<optimized out>) at src/main.cpp:873

An example where this happened was when the bandage was inside a spillable container (clay canning pot), that spilled its contents when starting the activity. Spiling the clay canning pot invalidates the item_location. Backtrace of when the clay canning pot was spilled:

 #0  item_pocket::get_name (this=0x555557fa7540) at src/item_pocket.cpp:2117
 #1  item_pocket::handle_liquid_or_spill (this=this@entry=0x555557fa7540, guy=..., avoid=0x555557fa8060) at src/item_pocket.cpp:806
 #2  0x0000555555a6aa60 in avatar_action::use_item (you=..., loc=..., method="heal") at src/avatar_action.cpp:1212
 #3  0x0000555555a6dda7 in avatar_action::eat_or_use (you=..., loc=...) at src/avatar_action.cpp:988
 #4  0x0000555555e3e1c5 in game::do_regular_action (this=this@entry=0x555557f94a60, act=@0x7fffffffd1b0: ACTION_EAT, player_character=..., mouse_target=std::optional [no contained value]) at src/handle_action.cpp:2479
 #5  0x0000555555e41260 in game::handle_action (this=0x555557f94a60) at src/handle_action.cpp:3176
 #6  0x0000555555ce422f in do_turn () at /usr/include/c++/13/bits/unique_ptr.h:199
 #7  0x000055555577511a in main (argc=<optimized out>, argv=<optimized out>) at src/main.cpp:873

Describe alternatives you've considered

Having the bandages inside the clay canning pot like that should not be possible since the clay canning pot is a spillable container, but apparently it is, and that's possibly a separate issue. Wielding the clay canning pot should be ok, since that wouldnt spill it, but having it inside the inventory like that causes the issue. Maybe autopickup placed them inside the spillable container? It's possibly a separate issue to prevent this in the first place.

Testing

When performing the steps in #75309 , the segfault can longer be reproduced. Instead, it shows the debugmsg "Lost tool used for healing".

Additional context

@github-actions github-actions bot added [C++] Changes (can be) made in C++. Previously named `Code` <Bugfix> This is a fix for a bug (or closes open issue) astyled astyled PR, label is assigned by github actions json-styled JSON lint passed, label assigned by github actions labels Jul 29, 2024
@Escamado
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I would never have guessed the canning pot was causing it, thats amazing, thank you so much for sporting it!!!

@Escamado
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Escamado commented Jul 29, 2024

Also for the canning pot in my inventory , its the pack frame that lets you strap a single big container item, in this case the canning pot I was using as a makeshift backpack.

Prevents segfault when performing `firstaid_activity_actor` but the
bandage tool disappeared. Backtrace of fixed segfault:
```
Thread 1 "cataclysm-tiles" received signal SIGSEGV, Segmentation fault.
(gdb) bt
 #0  0x0000555555ece5a4 in item::get_usable_item_helper<item> (use_name="heal", self=...) at src/item.cpp:11584
 CleverRaven#1  item::get_usable_item (this=0x0, use_name="heal") at src/item.cpp:11606
 CleverRaven#2  0x000055555599c6bf in firstaid_activity_actor::finish (this=0x55559b583f20, act=..., who=...) at src/activity_actor.cpp:6651
 CleverRaven#3  0x00005555564d8c6b in player_activity::do_turn (this=0x555558108218, you=...) at src/player_activity.cpp:391
 CleverRaven#4  0x0000555555ce3fa6 in do_turn () at src/do_turn.cpp:532
 CleverRaven#5  0x000055555577511a in main (argc=<optimized out>, argv=<optimized out>) at src/main.cpp:873
```

An example where this happened was when the bandage was inside a
spillable container (clay canning pot), that spilled its contents when
starting the activity. Spiling the clay canning pot invalidates the
`item_location`. Backtrace of when the clay canning pot was spilled:
```
 #0  item_pocket::get_name (this=0x555557fa7540) at src/item_pocket.cpp:2117
 CleverRaven#1  item_pocket::handle_liquid_or_spill (this=this@entry=0x555557fa7540, guy=..., avoid=0x555557fa8060) at src/item_pocket.cpp:806
 CleverRaven#2  0x0000555555a6aa60 in avatar_action::use_item (you=..., loc=..., method="heal") at src/avatar_action.cpp:1212
 CleverRaven#3  0x0000555555a6dda7 in avatar_action::eat_or_use (you=..., loc=...) at src/avatar_action.cpp:988
 CleverRaven#4  0x0000555555e3e1c5 in game::do_regular_action (this=this@entry=0x555557f94a60, act=@0x7fffffffd1b0: ACTION_EAT, player_character=..., mouse_target=std::optional [no contained value]) at src/handle_action.cpp:2479
 CleverRaven#5  0x0000555555e41260 in game::handle_action (this=0x555557f94a60) at src/handle_action.cpp:3176
 CleverRaven#6  0x0000555555ce422f in do_turn () at /usr/include/c++/13/bits/unique_ptr.h:199
 CleverRaven#7  0x000055555577511a in main (argc=<optimized out>, argv=<optimized out>) at src/main.cpp:873
```
@inogenous inogenous force-pushed the segfault-using-bandage-from-spillable-container branch from 9ea5f44 to 6172c11 Compare July 30, 2024 05:44
@akrieger akrieger merged commit 0b942b3 into CleverRaven:master Jul 30, 2024
26 checks passed
@github-actions github-actions bot added the BasicBuildPassed This PR builds correctly, label assigned by github actions label Jul 30, 2024
@RenechCDDA
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@inogenous Looks like this could use a backport, #75689 appears to have the same stack trace on a 0.H release candidate?

@inogenous
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Awesome, thanks @RenechCDDA for the ping! Have backported the change in #75691 .

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Applying bandages causes crash.
4 participants