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[ Xedra Evolved ] Dream wounds: Shadows #74678
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File renamed to avoid load order bug #75332 |
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This reverts commit 1bf22dd.
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Would the shadow banish spell affect these shadows too? It would make it more useful as it only works against three monsters currently |
I'll think about it. My eventual plan was for these to be the way you gained the eater class which means unless you started as an eater you'd never have banish when meeting these. So like riddle dream, end question asks what class you want to become, you select eater, it spawns this map extra and gives you a mission to go to it. You get your first eater spell from dropping the quickling shadow. Though I guess I've already added stuff making these best as a more common enemy. Hmm. I'd add an extra effect to the banish spell that checks for these shadow monsters, declares them to resist the banishment and does lesser damage to them based on your spell level capping at like 60% of health. |
Summary
Mods "XE Dreamwounds: Locations for spell item drops"
Purpose of change
Eliminating spell drops from offices and basic houses.
Describe the solution
Creates locations for spell drops to make sense in game.
Describe alternatives you've considered
So many.
Testing
Tested and all errors removed.
Additional context