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Custom Models
FAQ for custom models:
PAC supports .obj only at the moment.
There isn't, but I recommend staying below 2 MB.
Try to duplicate the model in your 3D program and invert the faces of the duplicated version. This seems to fix it for most people. I'm not sure what's causing this problem in the first place. If you have any way of fixing this contact me.
I doubt I will add support for this because they require me to render the geometry in Lua which is going to be very slow.
It's probably lacking normals so make sure you export with normals. I recommend using Meshlab to generate the normals. See the Using Meshlab page on how to use it specifically for custom models.
There are several places you can find custom models. I recommend looking at games that have mod support and then converting from there.
Check out the Converting Gamebryo Models page to see how to convert from games like fallout and skyrim. Or Converting Source Models to see how to convert mdl to obj.
Beginners:
Advanced:
- Complete Outfit Examples
- Custom Models
- In Depth Guide to Bringing Custom Models and Textures into PAC3 (2019 Revised)
- PAC in gamemodes
Tutorials:
- Converting gamebryo models
- Converting source models
- Playing sounds using the animation event
- Video Tutorials
- Hosting Custom Content on GitHub
Documentation:
External Links: