Skip to content

Commit

Permalink
Weekly Changelog 2023-11-20 to 2023-11-27 (CleverRaven#69784)
Browse files Browse the repository at this point in the history
* Weekly Changelog 2023-11-20 to 2023-11-27

* Apply suggestions from code review

---------

Co-authored-by: David Seguin <[email protected]>
Co-authored-by: Maleclypse <[email protected]>
  • Loading branch information
3 people authored Dec 3, 2023
1 parent 64bbaa3 commit 5d35506
Showing 1 changed file with 25 additions and 0 deletions.
25 changes: 25 additions & 0 deletions data/changelog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -74,6 +74,10 @@ Fixes NPCs being too afraid, makes swarm danger assessment more robust
Add option to switch between outfit (when available) at chargen
Animals have stomachs, digest food, and benefit from eating
Enable NPCs to reload magazines in their inventory
Liquids crafted at camps will try to be placed inside zoned terrain/furniture that can hold them(LIQUIDCONT)
Hauling overhaul: you can choose which specific items to haul, whether to automatically haul new items, or haul items by filter
The player can gauge an NPC's personality during dialogue with them
The Han Solo Special: NPCs identify when fleeing is failing. Also adds flee modes and panic.


## Content:
Expand Down Expand Up @@ -132,6 +136,10 @@ Add residential rolling trash cans.
Adds Long awaited Exodii Sidearms
Allow diving into water to remove Mycus spores.
New Scenario: Last Stand
Boston-Chan costume set
Omelets and other egg based foods
New Epilogues for NPCs
Adds more fungalized humanoid/animal zombie variants.


## Interface:
Expand Down Expand Up @@ -179,6 +187,7 @@ Add spell class selecter to spell casting menu
Update gun mod removal UI to use inventory menu instead of a prompt; prevent removal of gun mods with other mods installed on it
Show the mass of vitamins in food items
Melee weapons tell you your skill is too low to see melee values instead of just hiding them
Shows the starting location for a scenario when there is only one possible option.


## Mods:
Expand Down Expand Up @@ -246,6 +255,11 @@ Allow escape pods to carry loot planetside.
[MoM] Add mi-go psions
[Innawoods] Added meadow mutable
[MoM] Drain overhaul + Power Maintenance overhaul
Aftershock: Add Landing Pads
[DinoMod] Animal Food Matters
[MoM] Separate NO_SPELLCASTING from new NO_PSIONICS
[MoM] Tinfoil hats protect against telepathy (sometimes)
[MoM] Add Electrokinesis path


## Balance:
Expand Down Expand Up @@ -292,6 +306,7 @@ Threatening to kill NPCs(recruitment) is more likely to make them hostile
Backup generator is much more powerful
Bulk unloading and dropping items saves time cost
Fragile Clothing will degrade if its dealt damage larger than 15% its armor value.
Professions can start with specific recipes


## Bugfixes:
Expand Down Expand Up @@ -382,6 +397,11 @@ Allow sandwiches to be made using toast
Reduce NPC faction camp task slowdown & fix save data bloat bug
Fixed some items to cause multiple addictions
Allow NPCs to teleport without the player
Prevent infinite loop when spawning monsters
Fixed laser weapons mounted on vehicles not cooling down
Maps will once again show city names if they show roads.
No more infinite aphids
Stop milking dead cows


## Performance:
Expand All @@ -396,6 +416,7 @@ Stop clearing weight carried cache unnecessarily
Precalculate visitable zones to optimize inter-monster aggression checks
Reduced wait times in high traffic areas by ~15-20%
Reduce time of selecting large amount of items in inventory menu
Fix armor resistances hotspot exposed by NPC AI improvements


## Infrastructure:
Expand Down Expand Up @@ -426,6 +447,10 @@ Allow specifying vitamins by weight (mass) in items
Add more comment-commands which apply labels to issues and PRs
Migrate arithmetics function with arguments to math
Provide more options to name monsters placed via mapgen
recipes now require activity_level, fake(previously substituted for MODERATE) is depreciated
JSON-ize slot machines
Faction editing on Debug menu
Change NPC faction from debug menu


## Build:
Expand Down

0 comments on commit 5d35506

Please sign in to comment.