Skip to content

Releases: Banz99/Nier-Texture-Manager

Version 0.4b

09 Mar 14:53
Compare
Choose a tag to compare

Corrected a critical index bug that could cause texture corruption during X360 reinjection.

Version 0.4a

25 Feb 14:57
Compare
Choose a tag to compare

Added support for X360 reinjection. A bit buggy at the moment, and don't try it with CTX1 textures as it won't work. I have removed an hacky approach in retrieving the texture height because it caused a loss of data in some of them. As a result the extracted texture may be 16 px smaller in height than what it should be. Just pick an hex editor and fix it by adding 0x10.

Version 0.3a

12 Oct 13:55
1a71c1c
Compare
Choose a tag to compare

Added preliminary support for the Xbox 360 version. Click on the checkbox to activate it. Repacking is not yet supported as it would require some modifications that will take time (don't try to repack the textures as PS3 ones, it will surely break things).

Version 0.2a

03 Sep 14:55
Compare
Choose a tag to compare

Added support for Swizzled uncompressed textures and their repackaging. Added font file support (very limited right now, as you need to split each color channel to see it) which can be accessed by selecting Font files as files to load. Corrected a bug regarding lzo decompression. Incorrect pitch values are now completely fixed, along with the RGBA mask for uncompressed textures (be very careful, because GIMP will load and convert them to standard ARGB when saving, so you may have to swap manually the channels again).

First Release

11 Aug 16:05
8ae46be
Compare
Choose a tag to compare

Initial Release. Expect some bugs