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Bug: Choosing "Wait for some time" in Village Leaves Village #818
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I think the issue is related to the DisableGameMenuPausePatches inside the GameInterface.Services.Time.Patches. |
Moreover I think it is related to our SetTimeControlModeDeference patch which is removing the Set CampaignTimeControlMode.Stop method inside I believe below bannerlord code which in turn is never allowing the game to enter below code block.
inside TaleWorlds.CampaignSystem.GameMenus.GameMenu.SwitchToMenu(string) |
Actually I realized that the village bug is fixed now, after Messge broker was made async instead of sync. The piece of code making the difference seems to be in Publish method inside Common.Messaging.MessageBroker
Uncommenting and disabling last code line makes the bug appear again in villages instead of settlements |
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Description
Choosing "Wait for some time" in a village will have the party leave the village while the UI is gone. Implement a fix for this.
Intended Design
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Location
Create a branch based from development
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Definition of Done
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