Version 4.41.0
You will also need to download the updated packages
Windows 7 and 8.1 users need to download the 32-bit app (even if you have a 64-bit system)
New features:
- The BTS style has been removed, due to it being rather substandard and not really possible to function in the puzzlemaker.
- New Item: Antline Corner item, which allows for manually placing antlines anywhere. Place two down with a straight line between them, then link with antlines. A contiguous section is treated as one item, which acts like an OR gate.
- New Item: Half Obs Room, a half-voxel wide Observation Room. The P1 room has switched to be a full voxel like other styles.
- P1 style light strips now are a rectangular lamp like other styles, with the square hole split into a new item.
- Add brand new versions of Old Aperture SP spheres, and 50s+60s entry corridors all by @Critfish.
- Old Aperture and P1 Gel Droppers now have new custom models.
- P1 and Old Aperture exit signs will now reposition themselves like other styles.
- Vactubes now have P1 and Old Aperture styles.
- Remake some P1 entry corridors.
- Add new option for making fizzlers force black tiles on adjacient tiles to discourage portal bumping.
- Implement ability to hold shift to force load in elevator or compile with full lighting.
- Multiple suggestions can now be set.
- Redo randomisation logic, so now it properly reproduces the same result when recompiled.
- Remake the entire palette window, allowing palettes to be put into groups and have duplicate names.
- Selector windows now save/load their position and group expand/contract state.
- The BEE postcompiler is no longer run at all on Hammer maps, install Hammer Addons for this.
- The pipes in Enrichment Spheres now can appear in several random positions.
Bugfixes:
- Fix app music/sound FX not playing on Windows 7/8.1 systems (#1520).
- Fix crash on startup #1624: "FileNotFoundError: [Errno 2] No such file or directory".
- Fix occasional crash when exporting #1660: "NotImplementedError: Saving DXT1 not implemented!".
- Fix crash when keyboard navigating in a closed selectorwin group.
- Fix issue where the item name in selector windows would be vertical (#1375).
- Downgrade some editoritems checks to warnings, to allow packages to load.
- Make Flip Panels flip in the same direction as the editor model suggests.
- Fix misleading placement of the 'turret shoot monitor' voiceline attribute.
- Fix ATLAS keeps respawning from the default spawn room instead of the Coop Checkopint (#1564).
- Fix players can get stuck inside the "Coop Droppers" (#2518).
- Fix Auto-Portals don't work in Portal 1 style (#3835).
- Fix Portal Magnets don't work (#3894).
- Fix Half Grate can cause map leaks (#3797).
- Fix Futbol respawn sound has infinite range (#3925).
- Fix placing Light Bridges on certain spots can cause map leaks in Old Aperture (#3572).
- Fix Faith Plates having a bad lighting origin (#3457).
- Fix Clean and Overgrown Observation Room can be portalled (#3966).
- Fix placement helpers on angled panels not preserving their rotation.
- Fix some crashes involving destroyed images.
- Fix various issues with vactubes.
- Fix A LOT of more bugs!
UCP-relevant changes:
- Add
addShuffleGroup
result, for picking from a pool of instances to randomise decoration. - Replace Unstationary Scaffold-specific condition with a more general version (
LinkedItem
). - Fix
Switch
<default>
not working. - Multiple locations may now be specified in the config for package locations - add
package1
,package2
etc. This allows your user stuff to be elsewhere from the default packages. - All configuration files except for
info.txt
andeditoritems.txt
are now lazily loaded, meaning that you can modify them and re-export to apply the changes without needing to restart BEE2. This also should speed up startup. - Selector windows may now have the small thumbnail definition omitted, to make it automatically crop down the larger icon.