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Version 4.40.1

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@TeamSpen210 TeamSpen210 released this 02 Jul 06:52
· 3229 commits to dev since this release
  • The sound code is now more robust, and will disable itself if any error occurs.

  • The log window will no longer be frozen when the application is doing tasks.

  • Images for the app will now load in the background, and can be VTF files along with other things.

  • The Signage and Cube Colorizer items now display their selected options on their editor model.

  • 'Tideline' overlays will now be added to goo pits.

  • New Item: Antlaser, a nonsolid laser which can be used to connect antlines through the air. The model was created by @Konclan.

  • Add some Old Aperture/BTS editor textures, made by @seagemgames

  • Old Aperture droppers will now have different signage (made by Critfish) on the base to indicate the cube type that will be dispensed.

  • The P1 exit sign will now correctly appear on different sides as required.

  • Added an itemvar for disabling lasers bending to hit catchers.

  • Rexaura Flux Fields will now detect Rocket Turret rockets.

  • Fix a variety of items having their instances being broken in several ways.

  • Fix lots of items colliding when they shouldn't.

  • Fix autoportals/portalguns not working.

  • Fixed Sendificators not being connectable.

  • The P1 SP exit corridor 4's observation room will only use a worldportal now if it needs to.

  • Fixed some issues with P1 piston platforms.

  • Detect and handle Aperture Tag's BEE 1.06 precompiler properly.

For package developers:

  • Brush templates are now only loaded when needed, speeding up compilation, package parsing, and allowing them to be edited without exporting.
  • In a lot of condition options, you can now include $fixup variables in the middle of the text: instances/item_$timer_delay_white.vmf will work correctly if $timer_delay is set.
  • See the new Images wiki page for information about the new options available for PNG image specifying. In addition you can simply omit item images, to have BEE check editoritems for the VTF to use. Currently this doesn't access the game's files or VPKs, so it doesn't work for vanilla items.
  • A new bee2_template_voxelsetter template entity is available to set all the tiles in a voxel side in bulk.