Pre-Release 12
Pre-release
Pre-release
- New item: Unstationary Scaffolds. These act like more versatile versions of track platforms. Place emitter items in the map, and link the emitters with antlines in the order you wish the platform to move in. Connect regular inputs to the first emitter to control the whole system. Use the Slot emitter on the beginning and end to make platforms continuously spawn instead of move back and forth.
- New item: Cutout tile. This generates incomplete floors, like many Overgrown or Art Therapy maps. Place two on opposite corners of a rectangular section of floor, and link with antlines. The area covered should be flat. Ensure the sides of the blocks below the item are not visible, as these will be removed.
- Add full Aperture Tag support. Select Aperture Tag's game directory (File > Add Game), and export normally. To place gun activation fizzlers, place the sign item and connect it to a normal fizzler with antlines. The orientation of the fizzler is based on the side the sign is placed on.
(Currently supported: Clean Coop, SP Clean, SP 50s-80s, SP Portal 1) - New item: Infinite HEP Pellet - a High Energy Pellet without an emitter.
- Add Old Aperture Track Platform and Stair variants
- Add Old Aperture Companion Cube
- Add 70s and 80s Small Observation Room variants
- Add P1 Piston Platform
- Add P1 portalgun viewmodel
- Add P1 ditch variant
- Generate debris and junk in Overgrown goo pits
- Fix orientation of Clean dropperless Reflection Cubes
pr12.1_win: Include correct version