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Add "Sharp load animation" graphics mod #32

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74 changes: 74 additions & 0 deletions Graphics Mods/PTLE Sharp load animation/metadata.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,74 @@
{
"meta": {
"title": "Sharp load animation",
"description": "Renders the load animation pixel art using Force Nearest.",
"author": "Avasam"
},
"groups": [
{
"name": "Textures",
"targets": [
{
"type": "load_texture",
"prettyname": "harry_run_01",
"texture_filename": "tex1_32x32_9c34e129c32715d3_ed33768f2818534e_9"
},
{
"type": "load_texture",
"prettyname": "harry_run_02",
"texture_filename": "tex1_32x32_6d066cd3588eb33c_52636a5d5e5975f6_9"
},
{
"type": "load_texture",
"prettyname": "harry_run_03",
"texture_filename": "tex1_32x32_62ef270bc4a9afc1_2e23e74471c73050_9"
},
{
"type": "load_texture",
"prettyname": "harry_run_04",
"texture_filename": "tex1_32x32_cb59516e19d109f8_52636a5d5e5975f6_9"
},
{
"type": "load_texture",
"prettyname": "harry_run_05",
"texture_filename": "tex1_32x32_4130408174cebbef_2e23e74471c73050_9"
},
{
"type": "load_texture",
"prettyname": "harry_run_06",
"texture_filename": "tex1_32x32_6a7ec037e869872b_5dbb709af0585d96_9"
},
{
"type": "load_texture",
"prettyname": "harry_run_07",
"texture_filename": "tex1_32x32_309f3e07cfda7b75_7076d4a00c05131b_9"
},
{
"type": "load_texture",
"prettyname": "harry_run_08",
"texture_filename": "tex1_32x32_a0a28397e56a66e6_ed33768f2818534e_9"
},
{
"type": "load_texture",
"prettyname": "harry_run_09",
"texture_filename": "tex1_32x32_744700800b16808b_2e23e74471c73050_9"
},
{
"type": "load_texture",
"prettyname": "harry_run_10",
"texture_filename": "tex1_32x32_7241b51e0ae58f08_2e23e74471c73050_9"
}
]
}
],
"features": [
{
"group": "Textures",
"action": "set_texture_properties",
"action_data": {
"min_filter": "near",
"mag_filter": "near"
}
}
]
}
9 changes: 9 additions & 0 deletions Graphics Mods/README.md
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Expand Up @@ -20,3 +20,12 @@ This includes:
- Canteen' UI

![Clear HUD demo](./Clear%20HUD%20demo.png)

## Sharp load animation

Renders the load animation pixel art using Force Nearest. By Avasam.

Notice the blurry art and white outline.
|16x Anisotropic|Force Nearest|
|-|-|
|![Load Anisotropic 16x](./Sharp%20load%20animation%20demo%2016x%20Anisotropic.png)|![Load Force Nearest](./Sharp%20load%20animation%20demo%20Force%20Nearest.png)|
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1 change: 1 addition & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,7 @@ Watch and modify useful memory regions. Basically practice tools.
Various graphical modifications and post-processing effects using [Dolphin's Graphics Mods](https://wiki.dolphin-emu.org/index.php?title=Graphics_Mods)

- [Clear HUD](/Graphics%20Mods#clear-hud)
- [Sharp load animation](/Graphics%20Mods#sharp-load-animation)

### Texture Packs & Resource Packs

Expand Down