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Merge branch 'main' into Tutorial-add-IconsSymbolsEmojis
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96LawDawg authored Jan 22, 2025
2 parents 7d7d27f + 036c5fb commit dec4588
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954 changes: 519 additions & 435 deletions library/games/CONTEST/0.json

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4,255 changes: 4,255 additions & 0 deletions library/games/Card Constructor/0.json

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8 changes: 4 additions & 4 deletions library/games/Everything Must Go_/0.json
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"year": "2020",
"mode": "vs",
"time": "20",
"attribution": "<div>Room layout and design maddie. Released to the Public Domain under CC0.</div><div><br></div>Cover image by Basher Eyre (CC BY-SA 2.0). Available at: https://commons.wikimedia.org/w/index.php?curid=13795463",
"lastUpdate": 1737225443269,
"attribution": "<div>Room layout and design by maddie. Released to the Public Domain under CC0.</div><div><br></div>Cover image by Basher Eyre (CC BY-SA 2.0). Available at: https://commons.wikimedia.org/w/index.php?curid=13795463",
"lastUpdate": 1737353634640,
"showName": true,
"skill": "",
"description": "It's Black Friday and the meeples are on a shopping spree! As a salesperson of the store, direct the customers towards the right products to maximize your commissions.",
"similarImage": "",
"similarName": "Bites",
"similarDesigner": "Wolfgang Ditt, Brigitte Ditt",
"similarAwards": "2020 Golden Geek Light Game of the Year Nominee",
"ruleText": "",
"helpText": "This module adapts only the base setup of Bites.",
"ruleText": "This module adapts only the base setup of Bites.<div><br></div><div>The following are alternative rules that can be used with this module:</div><div><br></div><div>Meeple Allocation:</div><div><br></div><div>1. Meeples are allocated to the checkouts from highest position to lowest.</div><div>2. Meeples are allocated from lowest position to highest.</div><div>3. Meeples are allocated in this order: 4, 2, 0, 3, 1.</div><div><br></div><div>Coupon Ability:</div><div><br></div><div>1. Before or after your turn, choose a player to give you one product of their choice (make sure there are no coupons in the first 1/4 of the trail before playing).</div><div>2. When moving a meeple, skip the first product that matches their color.</div><div>3. Replacing normal turn, move a meeple one space forward (ignoring color), then take the products both in front and behind it.</div><div>4. Before or after turn, move a meeple at the checkout to an adjacent empty position at the checkout. Each meeple can only be moved once total.</div><div>5. Take a second turn, moving a meeple backward rather than forward. Take a product like usual.</div><div>6. Replacing your turn, move a meeple back to the start of the trail, then take two moves with it.</div><div>7. Before your turn, pick up the three items at the very beginning of the trail. Choose one to keep, and place the other two at the end of the trail.</div><div><br></div><div>Wine Scoring:</div><div><br></div><div>1. Each wine is worth one point for each of the product you have the most of.</div><div>2. Each wine is worth one point for each product you have that is worth 1 or 0 points.</div><div>3. Each wine is worth one point for each wine you have total.</div><div>4. 0 Wine = -3 Points,&nbsp; 1 = 2P,&nbsp; 2 = 3P,&nbsp; 3 = 12P,&nbsp; 4 = 12P,&nbsp; 5 = 12P</div><div>5. 0 Wine = 0 Points,&nbsp; 1 = 5P,&nbsp; 2 = 8P,&nbsp; 3 = 9P,&nbsp; 4 = 8P,&nbsp; 5 = 5P</div><div>6. If you end the game with exactly 1 wine, gain 7 points, otherwise gain 0 points.</div>",
"helpText": "",
"variantImage": "",
"variant": "",
"language": "en-US",
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