Add more robust goal system to Minecraft #211
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Adds a trigger for goal requirements. This allows two outcomes
This should heavily reduce the possibility of a day 1 clear, as it makes advancement-only much less likely (in the range of ~15%), and it will always require a reasonably hefty amount of advancements.
Based on discussion in the discord. Shoutouts to nidoskull (trying to prevent guilt from one upping his PR)