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Add more robust goal system to Minecraft #211

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@dafatman922 dafatman922 commented Oct 23, 2024

Adds a trigger for goal requirements. This allows two outcomes

  • No eggs required, advancement count higher, more likely for bosses to be required
  • Eggs required, advancement count a bit lower, same adds as last async for boss requirement.

This should heavily reduce the possibility of a day 1 clear, as it makes advancement-only much less likely (in the range of ~15%), and it will always require a reasonably hefty amount of advancements.

Based on discussion in the discord. Shoutouts to nidoskull (trying to prevent guilt from one upping his PR)

Make it so either the goal involves a large number of advancements, or a smaller number of advancements and some dragon egg shards. Boss req rates for each option are altered
slightly change goal chances
tweak advancement range if egg shards are required
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