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Proximity Mine #5286

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3 tasks done
JackAtak1103 opened this issue Oct 21, 2024 · 6 comments
Open
3 tasks done

Proximity Mine #5286

JackAtak1103 opened this issue Oct 21, 2024 · 6 comments
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feature request Suggestion for new content or mechanics

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@JackAtak1103
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Describe the content or mechanics you are proposing.

A 1x1 structure with a small range. If an enemy travels into its range, a very short time will pass. After this time the building will...BOOM! This explosion deals damage to everyone in range and gets destroyed in the process. It utilizes a reaction between blast compound and plastanium that creates a small violent explosion.

Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.

Ever need a quick one-time way to get rid of a few daggers? BAM, problem solved. Give those crawlers a taste of their own medicine!

Before making this issue, check the boxes below to confirm that you have acknowledged them.

  • I have checked the Trello to make sure my suggestion isn't planned or implemented in a development version.
  • I am familiar with all the content already in the game or have glanced at the wiki to make sure my suggestion doesn't exist in the game yet.
  • I have read README.md to make sure my idea is not listed under the "A few things you shouldn't suggest" category.
@JackAtak1103 JackAtak1103 added the feature request Suggestion for new content or mechanics label Oct 21, 2024
@Bottinator22
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what about shock mines?

@jehosula
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too similar to shock mines tbh

@JackAtak1103
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How do you use shock mines? They always just got shot when I tried to use them.

@jehosula
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How do you use shock mines? They always just got shot when I tried to use them.

make sure you have enough poly to build them quick and just spam them on enemy unit feet

@JackAtak1103
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Cool ty

@JackAtak1103
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Replace shock mines with proximity mines? Proximity just seems better.

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Labels
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3 participants