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Mindustry-Suggestions

This is the repository for Mindustry suggestions and feedback.

For bug reports, use the Mindustry issue tracker.

How do I know if you've read my suggestion?

If it's been two days, I've most likely read it. I check this repository regularly - yes, really. It is not just a dump of issues that never get read. If I like something, I'll implement it.

Why I haven't implemented your suggestion yet

Because most suggestions are bad. The overwhelming majority are rejected because they fall into one (or more) of the categories below:

  • It's too niche or not sufficiently useful to warrant adding to the game.
  • It is infeasible to implement or not worth the effort.
  • It's just a bad idea and would negatively impact the game.
  • It's not a bad idea, but I don't have time to implement it or have different priorities.
  • It's one of the things I have explicitly mentioned in the list at the end.
  • It's already in the game and you didn't notice.
  • It is written in a language I don't understand.
  • It is incomprehensible or poorly written.

I will no longer be commenting or closing issues here.

Manually closing invalid or completed requests is tiring. I'm not going to explain why I don't like your suggestion anymore - I just won't do anything. If I think it's good, you'll see it in the game soon enough, and it's your responsibility to close the issue if you so choose.

In very rare cases, I may ask for clarifications or start a general discussion on an issue, but that's unlikely to happen to most things posted here.

A few things you shouldn't suggest

These have been proposed many times already, and I won't be adding them.
  • Mechanics that increase game speed (fast-forward)
  • New planets
  • Teleporters
  • Underground map layers
  • Trains, or any transportation system that uses something analogous to rails
  • Item-liquid junctions
  • Controller support
  • Turrets on top of cores, or similar "merged behavior" blocks like turrets with drills
  • Built-in cloud sync
  • Any kind of account system
  • Additional configuration of blocks, such as I/O side configuration
  • Configuring drill outputs or selecting which resource to mine
  • Removing metaglass from the water extractor recipe
  • Carrying aircraft with naval units
  • Preview of unit paths or waves
  • Any sort of string manipulation in logic (reading from message blocks, reading characters, splitting strings, etc)
  • Allied teams
  • Bringing back overflow-sorter chaining
  • Anything involving bringing back the old command system