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2016-01-10 Travis Nickles <[email protected]> | ||
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Version 2.21 | ||
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* Changed unplug routine slightly. The old behavior was slightly wrong anyway | ||
but the old behavior did not work with SDL 2.0.4. | ||
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* Custom Qt builds are being used for the 64 bit Windows build and noSSE | ||
Windows build. | ||
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* Updated Windows build to use Qt 5.5.1. | ||
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* Updated Windows build to use SDL 2.0.4. This should clear up a couple | ||
of problems for people running Windows 10. | ||
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* Changes to some acceleration curves. Both the output values and the input | ||
offsets were changed to make mouse movement looser. | ||
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* Removed First Run Wizard from program. In the end, that wizard was causing | ||
more problems for other users than it was worth. | ||
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* Add arguments property for Execute slots. | ||
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* Allow a real absolute mouse to be used with uinput support. Previously, | ||
relative mouse movement was being used to fake an absolute position for the | ||
mouse pointer. The WiimoteGlue project provided a way to allow uinput to | ||
send absolute mouse pointer events when using uinput. | ||
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* Fixed set changing with analog triggers. | ||
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2015-10-19 Travis Nickles <[email protected]> | ||
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Version 2.20.2 | ||
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.\" Manpage for antimicro. | ||
.\" Contact [email protected] to correct errors or typos. | ||
.TH ANTIMICRO "1" "19 October 2015" "antimicro 2.20.2" "User Commands" | ||
.TH ANTIMICRO "1" "10 January 2016" "antimicro 2.21" "User Commands" | ||
.SH NAME | ||
antimicro \- map keyboard keys and mouse controls to a gamepad | ||
.SH SYNOPSIS | ||
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